MAP16: Vile Sombre (3 heures d'agonie 2)


3 heures d'agonie 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Vile Sombre (English: Dark Vile) is the sixteenth map of 3 heures d'agonie 2. It was designed by JC Dorne and uses the music track "Ryu Theme," originally composed by Yoko Shimomura for Street Fighter II.


Map of Vile Sombre
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the interior section in the middle of the map, you can walk through one of the walls on the south wall to find a berserk pack. (sector 75)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:03.29 Keyboard_Doomer 2017-04-24 Cross-listed from Pacifist
NM speed 0:03.26 Keyboard_Doomer 2017-04-24
UV max 4:53.60 Roofi 2020-01-12
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:03.29 Keyboard_Doomer 2017-04-24

The data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing north-east. (thing 96)
  2. facing west. (thing 98)
  3. facing south-west. (thing 112)
  4. facing north-west. (thing 125)


Map data[edit]

Things 248
Vertices 533*
Linedefs 550
Sidedefs 795
Sectors 89
* The vertex count without the effect of node building is 455.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]