MAP16: Voodoo Geometry (32in24-16)

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32in24-16 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Voodoo Geometry is the sixteenth map of 32in24-16, a Capture the Flag megawad. It was designed by Justin Kelly (Breezeep) and uses the music track " ".

Analysis[edit]

Map of Voodoo Geometry

Map layout[edit]

Player spawns[edit]

This level contains four Team Blue spawn points:

  1. facing east. (thing 66)
  2. facing south. (thing 67)
  3. facing south. (thing 68)
  4. facing south-west. (thing 95)

And it contains four Team Red spawn points:

  1. facing north. (thing 63)
  2. facing north. (thing 64)
  3. facing west. (thing 65)
  4. facing north-east. (thing 91)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 142
Vertices 1869*
Linedefs 1623
Sidedefs 2858
Sectors 296
* The vertex count without the effect of node building is 1349.

Things[edit]

Multiplayer
Weapons 1-2 3 4-5
Shotgun 2
Super shotgun 8
Plasma gun 2
Ammunition 1-2 3 4-5
Clip 2
4 shotgun shells 10
Health & Armor 1-2 3 4-5
Stimpack 4
Medikit 2
Armor 1
Items 1-2 3 4-5
Armor bonus 23
Health bonus 36
Miscellaneous 1-2 3 4-5
Team Blue start 4
Team Red start 4
Blue flag spot 1
Red flag spot 1

See also[edit]

External links[edit]