MAP16: Warchild (Reclamation)
From DoomWiki.org
Reclamation maps 12-20 |
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01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Warchild is the sixteenth map of Reclamation, a deathmatch megawad. It was designed by Gary Gosson and uses an untitled music track by Ty Halderman.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains five spawn points:
- facing north. (thing 10)
- facing west. (thing 11)
- facing north. (thing 14)
- facing north. (thing 15)
- facing north. (thing 16)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 30 |
Vertices | 319* |
Linedefs | 344 |
Sidedefs | 510 |
Sectors | 39 |
Things[edit]
This level contains the following numbers of things per skill level:
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Chainsaw | 1 | ||
Shotgun | 2 | ||
Super shotgun | 2 | ||
Chaingun | 1 | ||
Rocket launcher | 1 | ||
Plasma gun | 0 | 1 | 1 |
Items | 1-2 | 3 | 4-5 |
Supercharge | 0 | 1 | 0 |
Backpack | 0 | 4 | 0 |
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 5 |