MAP16: Warchild (Reclamation)

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Reclamation maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20, 31 - 32)
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Warchild is the sixteenth map of Reclamation, a deathmatch megawad. It was designed by Gary Gosson and uses an untitled music track by Ty Halderman.

Analysis[edit]

Spawn pointsUnmarked
Map of Warchild

Map layout[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 10)
  2. facing west. (thing 11)
  3. facing north. (thing 14)
  4. facing north. (thing 15)
  5. facing north. (thing 16)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 30
Vertices 319*
Linedefs 344
Sidedefs 510
Sectors 39
* The vertex count without the effect of node building is 294.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 2
Super shotgun 2
Chaingun 1
Rocket launcher 1
Plasma gun 0 1 1
Items 1-2 3 4-5
Supercharge 0 1 0
Backpack 0 4 0
Miscellaneous 1-2 3 4-5
Deathmatch start 5

See also[edit]

External links[edit]