MAP16: Zarathustra (Scientist 2)

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Scientist 2 maps
Episode 1: Central City

01 02 03 04 05 06

Episode 2: Siberia

07 08 09 10 11

Episode 3: Sacred City
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Zarathustra is the sixteenth map of Scientist 2. It was designed by Roland van der Velden and uses a MIDI rendition of the Dream Theater song "Hell's Kitchen" as its music track.

Walkthrough[edit]

Map of Zarathustra
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the first courtyard, enter the northeastern passage and press a brown wall near the entrance of that passage to find an amount of fuel and a computer area map. (sector 227)
  2. In the area with the yellow door, enter the metal silo with a medikit and revenant, then press the wall with pipes on it to find a partial invisibility. (sector 229)
  3. As you go along the brown river at the eastern part of the map, there will be a cave in the northeastern corner. (sector 159) Walk up the nearby steps and jump to this cave to get a backpack.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:24.43 David Spring (Springy) 2013-03-08 si216-124.zip
NM speed 02:41 Donatas Tamonis (Donce) 2006-06-24 sci2nmdt.zip PRBoom+ requires the '-nodeh' parameter
UV max 6:06.74 litwr 2015-02-18 si216-606.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 16, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 164)
  2. facing east. (thing 165)
  3. facing north. (thing 166)
  4. facing south. (thing 167)
  5. facing west. (thing 168)

Statistics[edit]

Map data[edit]

Things 193
Vertices 2128*
Linedefs 2189
Sidedefs 3535
Sectors 230
* The vertex count without the effect of node building is 1814.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]