MAP16: Zimmer Halls with Lights (Junko)


Junko maps 12-30

01 02 03 04 05 06 07 09 11
(12, 14-17, 19, 21-22, 30)

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Zimmer Halls with Lights is the sixteenth map of Junko. It was designed by TOGoS.


Map of Zimmer Halls with Lights
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. From the start, head north and use the wall between the metal ridges. Use the switch to get a blur artifact. (sector 443)
  2. The switch mentioned in Secret #1 will not only lower the way to the blur artifact, but another lift. To get it, quickly run through the gap in the crates, going east, then open the door and quickly fall into the next lift. The path behind it leads to a green armor and a yellow key in one room. (sector 449)
  3. At the east side, open the blue door and open the yellow door. Flip the switch to get a berserk pack, then head back to the hall where Secret #2 is. A super shotgun and another switch will be here. The switch will help you go northwest. (sector 662)
  4. Head northwest from Secret #3 until you see a large crate. Crouch behind it to get a medikit and a box of shotgun shells. (sector 702)
  5. Head east from Secret #4 into a hall with zigzag walls. Shoot at the west side through the wall until you hear something lower, then shoot at the east side until the same thing happens. This opens the middle of the hall, and you can head south to a switch. (sector 969)
  6. From Secret #5, head east, north, and east until the doors close. Flip the north and south switches, then backtrack and get the computer area map. Open the wall behind it and take the lift down to get rockets and a soul sphere. (sector 1555)
  7. From the room with switches mentioned in Secret #6, head east, then north to some rocky steps. Head east and crouch to the north to get a megaarmor. (sector 1165)
  8. If you continue down the same steps near Secret #7, head north until you find another crawlspace, which has health and armor bonuses. (sector 1250)
  9. Head further north, take the lift up, then head north, west, south, and jump the crates up to a rocket launcher and partial invisibility. (sector 789)
  10. In the northeast green hallway, head west, past a teleporter, then look south at the next window. Shoot the target to lower the wall below it, then head there and get stimpacks, a medikit, armor bonuses, rockets, and partial invisibility. (sector 1486)
  11. Head back to the rocky steps where Secret #7 is and take the north path. Head east when you can and enter the crawlspace to the southeast to get health and armor bonuses. (sector 1571)
  12. Hitting the switch from Secret #5, as well as the one at the end of the path west of Secret #11 will open an outside area in the center. Go there, then enter the northeast rock and use the switch. Head south and southwest into another rock, using the switch for another lift up. At the top, jump northwest to the rising rock, then to the secret in the middle. Lower the lift with the energy cell pack, then at the top you can jump to the megaarmor and railgun. (sector 1524)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 17, 2022.


Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 141)
  2. facing north. (thing 142)
  3. facing north. (thing 143)
  4. facing north. (thing 144)
  5. facing north. (thing 145)
  6. facing north. (thing 146)
  7. facing north. (thing 147)


Map data[edit]

Things 1105
Vertices 9312*
Linedefs 8780
Sidedefs 14262
Sectors 1576
* The vertex count without the effect of node building is 7264.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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