MAP16 (2 Sectors)
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2 Sectors maps 11-17 |
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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
MAP16 is the sixteenth map of 2 Sectors. It was designed by Jacek "Illdo" Dobrzyniecki. It is set in a cavern with two deep pools of nukage.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Simply head west to press the switch that raises the nukage level, then head east towards the exit switch.
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
On hard difficulty, there is a stuck imp (Thing 11) on the small pillar.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain any secrets, the NM100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:09 | Graham Burgess (Grazza) | 2005-08-11 | 2s16-009.lmp | |
NM speed | 00:04 | Donatas Tamonis (Donce) | 2005-11-27 | 2s16n004.lmp | |
UV max | 00:31 | Kristian Ronge | 2005-11-14 | 2s16-031.lmp | |
UV -fast | 01:28 | Brian Nesser (Anima Zero) | 2005-11-22 | 2s16f128.lmp | |
UV -respawn | |||||
UV Tyson | 02:25 | Adolf Vojta (Gusta) | 2005-11-19 | 2s16t225.lmp | |
UV pacifist | 00:02 | Graham Burgess (Grazza) | 2019-05-03 | 2s16t225.lmp |
Miscellaneous demos[edit]
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV -nomonsters | 00:01 | Graham Burgess (Grazza) | 2019-05-03 | 2s16o191.zip | |
UV -nomonsters | 00:01 | Kraflab | 2019-05-04 | 2s16o126.zip |
This information was last verified in its entirety on July 21, 2019.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 24)
- facing east. (thing 25)
- facing north-east. (thing 26)
- facing south-west. (thing 27)
Statistics[edit]
Map data[edit]
Things | 28 |
Vertices | 46* |
Linedefs | 39 |
Sidedefs | 52 |
Sectors | 2 |
Things[edit]
This level contains the following numbers of things per skill level:
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