MAP16 (2 Sectors)


2 Sectors maps 11-17

01 02 03 04 05 06 07 08 09 10
(11 - 17)

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16 is the sixteenth map of 2 Sectors. It was designed by Jacek "Illdo" Dobrzyniecki. It is set in a cavern with two deep pools of nukage.


Map of MAP16
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Simply head west to press the switch that raises the nukage level, then head east towards the exit switch.


There are no official secrets on this map.


On hard difficulty, there is a stuck imp (Thing 11) on the small pillar.

Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:01.63 Aleksey Kamenev (4shockblast) 2020-09-10 Cross-listed from Pacifist
NM speed 0:04.34 Donatas Tamonis (Donce) 2005-12-21
UV max 0:26.43 DreamTimes 2023-02-19
UV -fast 1:28.40 Brian Nesser (Anima Zero) 2005-12-21
UV -respawn
UV Tyson 2:25.71 Adolf Vojta (Gusta) 2005-12-21
UV pacifist 0:01.63 Aleksey Kamenev (4shockblast) 2020-09-10
NoMo 0:00.89 Aleksey Kamenev (4shockblast) 2020-09-10

The data was last verified in its entirety on February 23, 2023.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 24)
  2. facing east. (thing 25)
  3. facing north-east. (thing 26)
  4. facing south-west. (thing 27)


Map data[edit]

Things 28
Vertices 46*
Linedefs 39
Sidedefs 52
Sectors 2
* The vertex count without the effect of node building is 34.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]