MAP16 (2 Sectors)
From DoomWiki.org
2 Sectors maps 11-17 |
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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
MAP16 is the sixteenth map of 2 Sectors. It was designed by Jacek "Illdo" Dobrzyniecki. It is set in a cavern with two deep pools of nukage.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Simply head west to press the switch that raises the nukage level, then head east towards the exit switch.
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
On hard difficulty, there is a stuck imp (Thing 11) on the small pillar.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:01.63 | Aleksey Kamenev (4shockblast) | 2020-09-10 | 2s16p163.zip | Cross-listed from Pacifist |
NM speed | 0:04.34 | Donatas Tamonis (Donce) | 2005-12-21 | 2s-pack.zip | |
UV max | 0:26.43 | DreamTimes | 2023-02-19 | 2s16m026.zip | |
UV -fast | 1:28.40 | Brian Nesser (Anima Zero) | 2005-12-21 | 2s-pack.zip | |
UV -respawn | |||||
UV Tyson | 2:25.71 | Adolf Vojta (Gusta) | 2005-12-21 | 2s-pack.zip | |
UV pacifist | 0:01.63 | Aleksey Kamenev (4shockblast) | 2020-09-10 | 2s16p163.zip | |
NoMo | 0:00.89 | Aleksey Kamenev (4shockblast) | 2020-09-10 | 2s16o089.zip |
The data was last verified in its entirety on February 23, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 24)
- facing east. (thing 25)
- facing north-east. (thing 26)
- facing south-west. (thing 27)
Statistics[edit]
Map data[edit]
Things | 28 |
Vertices | 46* |
Linedefs | 39 |
Sidedefs | 52 |
Sectors | 2 |
Things[edit]
This level contains the following numbers of things per skill level:
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