MAP16 (2 Sectors)

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2 Sectors maps 11-17

01 02 03 04 05 06 07 08 09 10
(11 - 17)

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16 is the sixteenth map of 2 Sectors. It was designed by Illdo.

Walkthrough[edit]

Map of MAP16
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain any secrets, the NM100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed 00:09 Graham Burgess (Grazza) 2005-08-11 2s16-009.lmp
NM speed 00:04 Donatas Tamonis (Donce) 2005-11-27 2s16n004.lmp
UV max 00:31 Kristian Ronge 2005-11-14 2s16-031.lmp
UV -fast 01:28 Brian Nesser (Anima Zero) 2005-11-22 2s16f128.lmp
UV -respawn
UV Tyson 02:25 Adolf Vojta (Gusta) 2005-11-19 2s16t225.lmp
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

This information was last verified in its entirety on January 15, 2018.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 24)
  2. facing east. (thing 25)
  3. facing north-east. (thing 26)
  4. facing south-west. (thing 27)

Statistics[edit]

Map data[edit]

Things 28
Vertices 46*
Linedefs 39
Sidedefs 52
Sectors 2
* The vertex count without the effect of node building is 34.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]