MAP16 (2 Sectors)


2 Sectors maps 11-17

01 02 03 04 05 06 07 08 09 10
(11 - 17)

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16 is the sixteenth map of 2 Sectors. It was designed by Jacek "Illdo" Dobrzyniecki. It is set in a cavern with two deep pools of nukage.


Map of MAP16
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Simply head west to press the switch that raises the nukage level, then head east towards the exit switch.


There are no official secrets on this map.


On hard difficulty, there is a stuck imp (Thing 11) on the small pillar.

Demo files[edit]

Areas / screenshots[edit]


As this level does not contain any secrets, the NM100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed 00:01 4shockblast 2020-09-10
NM speed 00:04 Donatas Tamonis (Donce) 2005-11-27 2s16n004.lmp
UV max 00:31 Kristian Ronge 2005-11-14 2s16-031.lmp
UV -fast 01:28 Brian Nesser (Anima Zero) 2005-11-22 2s16f128.lmp
UV -respawn
UV Tyson 02:25 Adolf Vojta (Gusta) 2005-11-19 2s16t225.lmp
UV pacifist 00:01 4shockblast 2020-09-10

Miscellaneous demos[edit]

Style Time Player Date File Notes
UV -nomonsters 00:00 4shockblast 2020-09-10

This information was last verified in its entirety on July 26, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 24)
  2. facing east. (thing 25)
  3. facing north-east. (thing 26)
  4. facing south-west. (thing 27)


Map data[edit]

Things 28
Vertices 46*
Linedefs 39
Sidedefs 52
Sectors 2
* The vertex count without the effect of node building is 34.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]