MAP16 (BF THUD!)

From DoomWiki.org

BF THUD! maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16 is the sixteenth map of BF_THUD!. It was designed by Christen Klie.

Walkthrough[edit]

Map of MAP16
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Take the door leading south from the opening area. You will reach a room with a bookcase, which lowers on pressing. The wall behind the bookcase is fake, leading to three invulnerabilities. (sector 27)
  2. The northernmost room (containing a chaingun) has a secret door to the east, leading to a megasphere. (sector 116)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:05.86 Revved 2012-07-31 thudrev.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 20, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south-west. (thing 48)
  2. facing west. (thing 49)
  3. facing south-west. (thing 50)
  4. facing east. (thing 51)
  5. facing south-east. (thing 52)
  6. facing south. (thing 53)

Statistics[edit]

Map data[edit]

Things 150
Vertices 936*
Linedefs 961
Sidedefs 1278
Sectors 118
* The vertex count without the effect of node building is 835.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]