MAP16 (Bad Idea)
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Bad Idea maps |
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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16 is the third map of Bad Idea. It was designed by Magicsofa.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the thin brown corridor at the east end, find a wall to the west that is colored differently and lower it. The caged area afterwards has a green armor, a rocket, a stimpack, a box of ammo, and a teleporter to partial invisibility. (sector 274)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on November 23, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south-east. (thing 208)
- facing west. (thing 209)
- facing west. (thing 210)
- facing south-west. (thing 212)
Statistics[edit]
Map data[edit]
Things | 216 |
Vertices | 1260* |
Linedefs | 1350 |
Sidedefs | 1947 |
Sectors | 289 |
Things[edit]
This level contains the following numbers of things per skill level:
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