MAP16 (Bad Idea)

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Bad Idea maps

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16 is the third map of Bad Idea. It was designed by Magicsofa.

Walkthrough[edit]

Map of MAP16
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the thin brown corridor at the east end, find a wall to the west that is colored differently and lower it. The caged area afterwards has a green armor, a rocket, a stimpack, a box of ammo, and a teleporter to partial invisibility. (sector 274)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 23, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-east. (thing 208)
  2. facing west. (thing 209)
  3. facing west. (thing 210)
  4. facing south-west. (thing 212)

Statistics[edit]

Map data[edit]

Things 216
Vertices 1260*
Linedefs 1350
Sidedefs 1947
Sectors 289
* The vertex count without the effect of node building is 1056.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]