This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
MAP16 is the sixteenth map of Kmega1. It was designed by Kurt Kesler (kdoom). This level was originally released standalone as Base Series (kbase_3.wad) on February 27, 1998.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the north end, go west to the two lifts that go up and down. On the south lift, wait till it descends all the way, then go through a small corridor to get a megaarmor. (sector 108)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on October 18, 2024.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 2184.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
14
|
Shotgun guy |
44 |
52 |
54
|
Heavy weapon dude |
38 |
56 |
62
|
Imp |
90 |
112 |
132
|
Demon |
2 |
5 |
5
|
Revenant |
7 |
11 |
13
|
Hell knight |
8 |
16 |
20
|
Baron of Hell |
3 |
5 |
9
|
Arachnotron |
6 |
10 |
12
|
Mancubus |
11 |
23 |
32
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
1
|
Rocket launcher |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of shotgun shells |
20 |
30 |
42
|
Box of rockets |
22 |
22 |
27
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
18 |
16 |
17
|
Medikit |
15 |
13 |
14
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Backpack |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
2
|
Teleport landing |
13
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]