MAP16 (Kmega1)

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Kmega1 maps 12-18

01 02 03 04 05 06 07 08 09 10 11
(12 - 18)

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16 is the sixteenth map of Kmega1. It was designed by Kurt Kesler (kdoom). This level was originally released standalone as Base Series (kbase_3.wad) on February 27, 1998.

Walkthrough[edit]

Map of MAP16
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the north end, go west to the two lifts that go up and down. On the south lift, wait till it descends all the way, then go through a small corridor to get a megaarmor. (sector 108)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on October 18, 2024.

Statistics[edit]

Map data[edit]

Things 484
Vertices 3249*
Linedefs 2481
Sidedefs 3211
Sectors 257
* The vertex count without the effect of node building is 2184.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]