MAP175: Cyberdemon keep (Rabbit's All-comers Mapping Project)

From DoomWiki.org

RAMP maps 170-179

01 10 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29
30 31 32 33 34 35 36 37 38 39
40 41 42 43 44 45 46 47 48 49
50 51 52 53 54 55 56 57 58 59
60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79
80 81 82 83 84 85 86 87 88 89
90 91 92 93 94 95 96 97 98 99
100 101 102 103 104 105 106 107 108 109
110 111 112 113 114 115 116 117 118 119
120 121 122 123 124 125 126 127 128 129
130 131 132 133 134 135 136 137 138 139
140 141 142 143 144 145 146 147 148 149
150 151 152 153 154 155 156 157 158 159
160 161 162 163 164 165 166 167 168 169
(170 - 179)
180 181 182 183 184 185 186 187 188 189
190 191 192 193 194 195 196 197 198 199
200 201 202 203 204 205 206 207 208 209

This level occupies the map slot MAP175. For other maps with a non-standard slot, see Category:Non-standard map slots.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP175: Cyberdemon keep is the one hundred seventy-fifth map of Rabbit's All-comers Mapping Project. It was designed by epicyolomaster420 and uses the music track "Opening to Hell," originally composed by Robert Prince for Doom II.

Walkthrough[edit]

Map of Cyberdemon keep
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Leave the starting room, then immediately to the north of you is a secret switch behind a fake wall. You cannot actually trigger this secret as it is way too small for you to enter it, but you can use the secret switch. (sector 227)
  2. Use the secret switch and quickly run down the steps and to a lift. Take it up to get a megaarmor. The switch here only opens the window and has no other use. (sector 229)
  3. Head west from Secret #2, then north. Open a wall to the north to find a teleporter to a crate that has a plasma gun and a stimpack. (sector 182)
  4. Take the lift on the east side of the nukage up and enter the building from there. Enter the alcove with the megasphere and use the north wall to get a backpack. Head up to get boxes of shotgun shells, boxes of rockets, stimpacks, and a berserk pack. (sector 325)
  5. At the west side of the map, lower the crate there to get a backpack. (sector 203)
  6. At the south building, lower the northwest crate to get a soul sphere (not on Hey, Not Too Rough or lower). (sector 240)
  7. Climb the small steps near the red key and follow the path to where the cacodemons are to get a soul sphere, a megaarmor, a box of rockets, and a box of ammo. (sector 285)
  8. Jump north from the walkway leading to Secret #7 to get a medikit, a stimpack, a backpack, and an ammo clip. You can also enter this secret by taking the teleporter south of the lift on the east side of the nukage. (sector 411)
  9. Head back to the center of the building to the west set of steps. At the middle of those steps, open a wall to the west to get armor bonuses and a berserk pack. (sector 392)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 24, 2022.

Statistics[edit]

Map data[edit]

Things 261
Vertices 2608*
Linedefs 2662
Sidedefs 3970
Sectors 415
* The vertex count without the effect of node building is 2246.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]