MAP176: The gateway to hell (Rabbit's All-comers Mapping Project)

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RAMP maps 170-179

01 10 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29
30 31 32 33 34 35 36 37 38 39
40 41 42 43 44 45 46 47 48 49
50 51 52 53 54 55 56 57 58 59
60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79
80 81 82 83 84 85 86 87 88 89
90 91 92 93 94 95 96 97 98 99
100 101 102 103 104 105 106 107 108 109
110 111 112 113 114 115 116 117 118 119
120 121 122 123 124 125 126 127 128 129
130 131 132 133 134 135 136 137 138 139
140 141 142 143 144 145 146 147 148 149
150 151 152 153 154 155 156 157 158 159
160 161 162 163 164 165 166 167 168 169
(170 - 179)
180 181 182 183 184 185 186 187 188 189
190 191 192 193 194 195 196 197 198 199
200 201 202 203 204 205 206 207 208 209

This level occupies the map slot MAP176. For other maps with a non-standard slot, see Category:Non-standard map slots.
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MAP176: The gateway to hell is the one hundred seventy-sixth map of Rabbit's All-comers Mapping Project. It was designed by epicyolomaster420, Anon-Thingie and Albrassine, and uses the music track "".

Walkthrough[edit]

Map of The gateway to hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Take the northeast lift up, then jump to the railing to the west and head close to the edge of the nukage. Use the skull switch while standing on the railing, then ride the switch up. Get onto the nearby ledge that has a megasphere, an invulnerability, and partial invisibility for this secret. (sector 65)
  2. Take the southeast lift up, then jump to the railing to the west and head close to the edge of the nukage. Use the skull switch while standing on the railing, then ride the switch up. Get onto the nearby ledge that has a megasphere, an invulnerability, and partial invisibility for this secret. (sector 66)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 24, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 21)
  2. facing east. (thing 357)
  3. facing south. (thing 358)
  4. facing south. (thing 359)
  5. facing south. (thing 360)
  6. facing west. (thing 556)
  7. facing north. (thing 561)

Statistics[edit]

Map data[edit]

Things 624
Vertices 788*
Linedefs 768
Sidedefs 1313
Sectors 194
* The vertex count without the effect of node building is 604.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]