This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
MAP17: Alchemical Warfare is the seventeenth map of Scientist 2023. It was designed by Roland van der Velden. The par time defined in DMAPINFO is 1:06.
Walkthrough[edit]
Map of Alchemical Warfare
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- From the starting area, enter the nearby building and take either set of steps up to the middle platform. Press the western wall with a pool of brains in front of it to find a teleporter, which will teleport you onto a rock with a megaarmor. (sector 131)
- Behind the red door, you can get to a corridor that overlooks the central courtyard. One of the windows does not have a lower wall, so let yourself drop down slowly from there to land on the siding of the wall. Follow it to a section of the wall that is partly red, this is a false wall. Go through it to get a berserk pack. (sector 286)
Like in the Scientist 2 version of the level, there is one armor bonus (thing 156) on the normally unreachable ledge in the south-west of the exit courtyard area, preventing 100% item completion. By bringing the arch-vile (thing 116) from the rocket room into this area, it is possible to perform an arch-vile jump to get onto this ledge, obtaining the item.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on September 14, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north-west. (thing 287)
- facing south-east. (thing 290)
- facing east. (thing 291)
- facing south-west. (thing 294)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 4609.
This level contains the following numbers of things per skill level:
|
|
| Multiplayer
|
| Monsters |
1-2 |
3 |
4-5
|
| Zombieman |
5 |
7 |
7
|
| Shotgun guy |
15
|
| Heavy weapon dude |
15 |
19 |
19
|
| Imp |
22 |
28 |
33
|
| Lost soul |
2
|
| Demon |
13 |
16 |
16
|
| Spectre |
2
|
| Revenant |
5 |
8 |
8
|
| Pain elemental |
4
|
| Hell knight |
5 |
9 |
9
|
| Baron of Hell |
1
|
| Arachnotron |
3 |
6 |
7
|
| Mancubus |
2
|
| Arch-vile |
2 |
3 |
3
|
| Scidemon |
8 |
10 |
10
|
| Weapons |
1-2 |
3 |
4-5
|
| Shotgun |
4
|
| Super shotgun |
1
|
| Rocket launcher |
1
|
| Bi-O claws |
1
|
| Bi-O force guns |
1
|
| Orgone Mega Grenade |
1
|
| Ammunition |
1-2 |
3 |
4-5
|
| Clip |
5 |
6 |
6
|
| Box of bullets |
5 |
11 |
11
|
| 4 shotgun shells |
10
|
| Box of shotgun shells |
7 |
13 |
13
|
| Box of rockets |
2
|
| Orgone flask |
0 |
1 |
1
|
| Accumulated orgone |
2
|
| Health & Armor |
1-2 |
3 |
4-5
|
| Stimpack |
19 |
16 |
16
|
| Medikit |
13
|
| Armor |
2
|
| Megaarmor |
1
|
| Items |
1-2 |
3 |
4-5
|
| Armor bonus |
5
|
| Health bonus |
5
|
| Backpack |
1
|
| Berserk |
2
|
| Keys |
1-2 |
3 |
4-5
|
| Blue keycard |
1
|
| Red keycard |
1
|
| Yellow keycard |
1
|
| Miscellaneous |
1-2 |
3 |
4-5
|
| Cooperative start |
4
|
| Deathmatch start |
4
|
| Teleport landing |
1
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]