MAP17: Bloodrite (Doomium)
From DoomWiki.org
| Doomium maps 12-20 |
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01
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This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP17: Bloodrite is the seventeenth map of Doomium. It was designed by Womp the Cat and uses the music track "Path of the Pale Horse" by Nathan Maxx (Lippeth).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the red bars and head through, then south to an armor bonus and shotgun shells. Shoot the small piece of hellgrowth to the west to open the south wall. This leads to a box of shotgun shells, a soul sphere, energy cell packs, and a plasma gun. (sector 144)
- At the structure at the north end, head southwest to the armor bonuses and use a switch to the north. Head around the wall going west and to a lowered platform that has a Hell knight and an energy cell pack. Ride up and enter the corridor to get a megaarmor. (sector 135)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:30.57 | Ravendesk | 2023-04-19 | doomium17p03057.zip | Cross-listed from Pacifist |
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | 0:30.57 | Ravendesk | 2023-04-19 | doomium17p03057.zip |
The data was last verified in its entirety on April 24, 2023.
Statistics[edit]
Map data[edit]
| Things | 288 |
| Vertices | 1328* |
| Linedefs | 1412 |
| Sidedefs | 2083 |
| Sectors | 253 |
* The vertex count without the effect of node building is 1199.
Things[edit]
This level contains the following numbers of things per skill level:
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