MAP17: Carcerian Canyon Cathedral (Hell Revealations)
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| Hell Revealations maps 12-20 |
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MAP17: Carcerian Canyon Cathedral is the seventeenth map of Hell Revealations. It was designed by Large Cat, who also composed the level's music track, "Ruminations Regarding Reverence". The par time is 8:40.
Contents
Description[edit]
According to the Hell Revealations infopack:
- This is what Hell Revealed 2 looks and feels like to someone who has never played Hell Revealed 2. It’s got lava. It’s got brown and gray stone. It’s got metal (visual and auditory). The only thing it’s missing is archviles, which I forbid myself from using at the beginning (in addition to disallowing teleporters). This was originally destined for the MAP11 slot, after Subterror, hence the cavey starting area for “continuity” and the grand final trek to conclude the episode. Unfortunately, Arsinikk got rekt and had to cope by moving this map to the second episode. The DM arena is pretty thicc, so make sure to spray your plasma as hard as you can.
- Size: Large
- Difficulty: Hard
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Veer to the east as you head north in the first cave, going towards the demons. Look south and spot a skull switch tucked in the wall. Shoot it to open the west wall which has an invulnerability (not on Ultra-Violence or higher), a soul sphere, a megaarmor, and energy cell packs. (sector 118)
- In the first staircase-building area, jump to the north compartment and a wall opens, revealing a megaarmor and boxes of rockets. (sector 113)
- Open the back wall in Secret #2 and take a lift to get boxes of shotgun shells and a switch. The switch crushes the cacodemons. (sector 183)
- At the northwest end, lower the west ledge with arachnotrons and ride it up. Go south a bit, then turn east and jump through the glowing lavafall to get an invulnerability. (sector 303)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on May 5, 2024.
Deathmatch[edit]
This level includes its own, separate deathmatch arena.
Player spawns[edit]
This arena contains seven spawn points:
- facing north. (thing 2962)
- facing east. (thing 2963)
- facing south. (thing 2965)
- facing east. (thing 3050)
- facing south. (thing 3051)
- facing south. (thing 3052)
- facing north-west. (thing 3053)
Things[edit]
This level contains the following numbers of things per skill level:
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Statistics[edit]
Map data[edit]
| Things | 3080 |
| Vertices | 5295* |
| Linedefs | 5435 |
| Sidedefs | 8816 |
| Sectors | 965 |
* The vertex count without the effect of node building is 4316.
Things[edit]
This level contains the following numbers of things per skill level:
* Custom skill level that enables SpawnMulti. |
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- This map was created under two arbitrary conditions enforced by the mapper: 1) the map was meant to not include any arch-viles and 2) the map should not include any teleporters.
