MAP17: Chamber of Horrors (Demonfear)


Demonfear maps
Escape Into Conflict

01 02 03 04 05

Into Darkness

06 07 08 09 10

City of Nightmares

11 12 13 14 15 31 32

The Corruption
The Realms of Hell

21 22 23 24 25

The Heart

26 27 28 29 30

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.

MAP17: Chamber of Horrors is the seventeenth map of Demonfear. It was designed by Adam Windsor.

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Map of Chamber of Horrors
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Between the first two blocks and where the shotgun and stimpack are (the shotgun does not appear in Ultra-Violence or higher), open the wall for two more stimpacks, a backpack, and a super shotgun. (sector 17)
  2. In the room east of the hallway at the start, step onto the block that does not have a dead body and open the wall for a box of ammo. (sector 41)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 4)
  2. facing east. (thing 42)
  3. facing south. (thing 43)
  4. facing north. (thing 44)
  5. facing north. (thing 45)
  6. facing north. (thing 54)
  7. facing north. (thing 55)
  8. facing south. (thing 56)


Map data[edit]

Things 189
Vertices 362*
Linedefs 439
Sidedefs 613
Sectors 83
* The vertex count without the effect of node building is 358.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]