MAP17: Chopping Mall (H2H-Xmas)

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H2H-Xmas maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.

MAP17: Chopping Mall is the seventeenth map of H2H-Xmas. It was designed by Dave Swift, Jimmy Sieben (EvilGenius), Greg Lewis (Tree), Mark Gundy, and Jim Elson (H2HMud), and uses the music track "The Twelve Days of Christmas".

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Walkthrough[edit]

Map of Chopping Mall
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the snowfield, open the west-east door in the southwest part of the area. Ignore the door and head up the nearby steps. After doing so, head back into the snowfield and you will find a new brick compartment has opened up. This compartment has several monsters, ammo, and medikits, as well as one of two switches that is required to exit the map. (sector 210)
  2. Take the stairs in the northwest part of the snowfield up. Take the next set of stairs you see. When you do so, head back into the snowfield and head for the southeast part of the snowfield. Another compartment is open here, this one has wooden walls and contains shotgun guys, revenants, medikits, and ammo. The door here is opened by the switch in Secret #1 and also is necessary for opening the exit door. (sector 213)
  3. By entering Secret #4 (read below), you open a compartment in the far northwest part of the map. This has lots of ammo and enemies stashed away. (sector 216)
  4. Take the stairs in the northwest part of the snowfield up. Take the next set of stairs you see and follow this path south all the way. Drop back into the snowfield and a new door opens up. This nearby door reveals a room with a megasphere with barons of Hell and an arch-vile guarding it (only on Hurt Me Plenty or higher). (sector 217)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:35.86 Aleksey Kamenev (4shockblast) 2022-12-10 xm17p035.zip Cross-listed from Pacifist
NM speed
UV max 3:47.20 Aleksey Kamenev (4shockblast) 2022-12-12 xm17-347.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:35.86 Aleksey Kamenev (4shockblast) 2022-12-10 xm17p035.zip

The data was last verified in its entirety on December 18, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 273)
  2. facing east. (thing 274)
  3. facing north. (thing 275)
  4. facing west. (thing 276)
  5. facing east. (thing 281)
  6. facing north. (thing 282)
  7. facing west. (thing 283)
  8. facing south. (thing 284)

Statistics[edit]

Map data[edit]

Things 948
Vertices 1316*
Linedefs 1447
Sidedefs 2028
Sectors 266
* The vertex count without the effect of node building is 1147.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]