MAP17: Commercial Sector (Mars War)

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Mars War maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.

MAP17: Commercial Sector is the seventeenth map of Mars War. It was designed by Nathan Lineback and uses a MIDI conversion of the main music from the Amiga game Castle Master, composed by Matt Furniss.

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Walkthrough[edit]

Map of Commercial Sector
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the start, approach the lift and two columns will lower, each has two switches inside it. The north switch on the right column and the south switch on the left column reveal two secret rooms, where you can find imps, boxes of ammo, stimpacks, and a shotgun. (sector 27)
  2. See Secret #1. (sector 74)
  3. Now take the lift into the next room and go north. In the crate room, climb the crates, then go east towards the switch, which will lower a crate to the west. Manuever around here until you reach the next lift, taking you to a living room. The nearby bedroom has an energy cell, a health bonus, and a switch that allows you to leave the crate room. (sector 2)
  4. Head south from the large room and take either side path to the blue-floored room in the center. The switch here will lower a chaingun. (sector 141)
  5. Take the steps south of Secret #4 and enter the side room via the west door at the end, then take the next door leading west. In this room, shoot the barrels and open the wall behind them to find some more ammo and a backpack. (sector 257)
  6. Traverse across the blocks in the hall north of Secret #5 all the way to the north. In the room that follows, the steps lead up to a secret with armor bonuses, which also reveals a soul sphere to the west. (sector 316)
  7. Backtrack across the blocks mentioned above, but stop midway and enter the westernmost room of the map. Take either lift down, being mindful not to fall into the lava, and enter the teleporter at the far end. In the cage that follows are several supplies, while cacodemons attack you from the north and south. Shoot the northern wall to reveal the teleporter out. (sector 356)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:57.91 Memfis 2011-03-15 mw17-457.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 29)
  2. facing west. (thing 30)
  3. facing south. (thing 31)
  4. facing south. (thing 430)
  5. facing east. (thing 431)
  6. facing south. (thing 432)
  7. facing south. (thing 433)
  8. facing north. (thing 442)

Statistics[edit]

Map data[edit]

Things 450
Vertices 1790*
Linedefs 1869
Sidedefs 2719
Sectors 361
* The vertex count without the effect of node building is 1497.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]