MAP17: Crater (PlayStation Final Doom)

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PlayStation Final Doom maps
Master Levels episode

1 2 3 4 5 6 7 8 9 10 11 12 13

TNT episode
Plutonia episode

25 26 27 28 29 30

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
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Level 17: Crater is the seventeenth map of PlayStation Final Doom and is the fourth map of TNT episode. It is based on MAP12: Crater of the PC version (originally designed by Jim Lowell for TNT: Evilution) as an adaptation with colored lighting applied and simplifications done to level geometry and texture set. Changes for the PlayStation port were authored by Tim Heydelaar.[1] It uses the music track "Mind Massacre".

Walkthrough[edit]

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

[[Image:|thumb|300px|Map of Crater]]

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

Bugs[edit]

Portions of the large room to the south of the start can be seen through the small square opennings in the maze entrance. This is caused by the reason that the sky textures applied to square windows on the ceiling of the secret area are too low letting the rendring engine draw parts of the previous room firstly.

Comparison of versions[edit]

Geometry simplification[edit]

Texture merging[edit]

New design[edit]

Other[edit]

Areas / screenshots[edit]

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

References[edit]

  1. Heydelaar, Tim (21 January 2019). "Early and unused DOOM 64 Level Designs." Doomworld Forums. Retrieved 22 January 2019.