MAP17: Ember to Inferno (Nostalgia 2)
From DoomWiki.org
| Nostalgia 2 maps 12-20 |
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02
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This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP17: Ember to Inferno is the seventeenth map of Nostalgia 2. It was designed by Alex Decker (myolden) and uses the music track "Amygdala Hijack" by Brayden Hart (AD_79) from Micro Slaughter Community Project.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Use a red button immediately west of the start to unlock radiation suits and a megaarmor to the northeast. (sector 112)
- Get on the ledge left of the start and lower the west wall to get an energy cell pack. (sector 114)
- Go through the southeast lavafall to find a BFG9000 and energy cells. (sector 119)
- Use the blue torch at the southwest end to lower a wall with boxes of rockets. (sector 175)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 1:46.09 | ChaingunChaCha | 2024-09-23 | no217p146.zip | Cross-listed from Pacifist |
| NM speed | |||||
| UV max | 3:27.40 | Ryan Mallon (ryiron) | 2024-11-29 | no217m327.zip | |
| NM 100S | |||||
| UV -fast | 7:34.46 | Ryan Mallon (ryiron) | 2024-01-06 | no217f0734.zip | |
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | 1:46.09 | ChaingunChaCha | 2024-09-23 | no217p146.zip |
The data was last verified in its entirety on December 20, 2024.
Statistics[edit]
Map data[edit]
| Things | 201 |
| Vertices | 1139* |
| Linedefs | 1134 |
| Sidedefs | 1638 |
| Sectors | 177 |
* The vertex count without the effect of node building is 948.
Things[edit]
This level contains the following numbers of things per skill level:
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