MAP17: Fortress of the Damned (Number One Kill The Next Generation)

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#1 Kill Next Gen maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
Secret maps: 31 32

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
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MAP17: Fortress of the Damned is the seventeenth map of Number One Kill The Next Generation. It was designed by Angelo Jefferson and uses the music track "".

Walkthrough[edit]

Map of Fortress of the Damned
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the second fortress area, get to the corridor at the north side and press on the damaged wall at the south end to find medikits. (sector 332)
  2. In the blue key room, open the south wall to find shotgun shells and a switch. (sector 439)
  3. The switch in Secret #2 opens a compartment north of the blue key room with a megasphere. (sector 443)
  4. Head behind the exit switch, then get on the arrow-shaped platform where the switch is from either the southwest or southeast side. Doing this teleports you to the water beyond the exit switch, where you can head around to get a megaarmor, a box of shotgun shells, a box of ammo, and an energy cell pack. (sector 421)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 23)
  2. facing west. (thing 24)
  3. facing west. (thing 25)
  4. facing east. (thing 26)
  5. facing north-east. (thing 27)
  6. facing north. (thing 28)
  7. facing east. (thing 29)

Statistics[edit]

Map data[edit]

Things 457
Vertices 1861*
Linedefs 2009
Sidedefs 3086
Sectors 452
* The vertex count without the effect of node building is 1514.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]