MAP17: Hallowed Grounds (ZBlood)

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ZBlood maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 31
Deathmatch maps: 40 41

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
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MAP17: Hallowed Grounds is the seventeenth map of ZBlood. It was designed by Jeffrey Graham (psyren) and Joseph Otey (Doorhenge), and uses the music track "". The par time defined in MAPINFO is 2:30.

Walkthrough[edit]

Map of Hallowed Grounds
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the entrance hall, you will notice an armor bonus on a wall. A Health Orb is in the mural to the left of this armor bonus, but the only way to get up here is to use the TNT to jump up. (sector 419)
  2. In the center hall with the Tommy gun, shoot the red emblem above the east door and go through the door afterwards to find a spray can to your left. (sector 409)
  3. Head east from the skull key and lower the northeast wall. Ride it up to get ammo. (sector 301)
  4. In the east hall, head southwest and dive into the water. Head north and use the switch at the end, then head east into the path that opens and surface to get a Death Mask. (sector 102)
  5. In the moon key area, use the emblem on the north wall to lower the columns, then get the super armor. (sector 43)
  6. Jump across to the south side of the center hall and use the west wall to ride up to a Life Leech. (sector 216)
  7. Jump out the south window from the previous secret and head east. Use the switch to the south and head back, then to the southwest lift. Ride it up and head east to get a Life Seed. (sector 236)
  8. Head to the lift south of the spider key and hug the south wall to get a cloak of shadows. (sector 204)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing east. (thing 480)
  2. facing north-east. (thing 484)
  3. facing north. (thing 487)
  4. facing north. (thing 491)
  5. facing north. (thing 497)
  6. facing south. (thing 498)
  7. facing east. (thing 499)
  8. facing east. (thing 503)
  9. facing east. (thing 549)

Statistics[edit]

Map data[edit]

Things 555
Vertices 2596*
Linedefs 2617
Sidedefs 3812
Sectors 513
* The vertex count without the effect of node building is 2150.

Things[edit]

This level contains the following numbers of things per skill level:


Technical information[edit]

Inspiration and development[edit]

The level is based on the original by Nick Newhard (CODEACE1), Craig Hubbard (Croweater), and Terry Hamel.

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]