MAP17: Hell House (Interception)


Interception maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
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MAP17: Hell House is the seventeenth map of Interception. It was designed by Ashton Bahnmiller (Razen) and uses the music track "". The par time defined in MAPINFO is 7:00.


Map of Hell House
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Go east from the start, when the wall lowers, stay to the left and go all the way east until the lift lowers. Ride it up, then head west and through the blood pile. When you drop down, press on the wall to the left to find a box of shotgun shells and a soul sphere. (sector 65)
  2. At the west end of the hall north of the starting room, head through either side passage pointing down and drop down a floor. Open the wall with a light on it to find a box of shotgun shells and a megaarmor. (sector 71)


A mancubus will never teleport into the map. Additionally, up to three revenants may fail to teleport in the last section of the map (before the exit), in most cases only teleporting one or two of them but never all three at once. Because of the above issues, the maximum kill percentage the player may achieve is 98%.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing north-east. (thing 48)
  2. facing west. (thing 49)
  3. facing east. (thing 50)
  4. facing south. (thing 51)
  5. facing west. (thing 52)
  6. facing south-west. (thing 53)
  7. facing north-east. (thing 54)
  8. facing west. (thing 55)


Map data[edit]

Things 550
Vertices 1931*
Linedefs 2244
Sidedefs 3388
Sectors 201
* The vertex count without the effect of node building is 1715.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]