MAP17: Hell House (Interception)

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Interception maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
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MAP17: Hell House is the seventeenth map of Interception. It was designed by Ashton Bahnmiller (Razen) and uses the music track " ".

Walkthrough[edit]

Map of Hell House
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Go east from the start, when the wall lowers, stay to the left and go all the way east until the lift lowers. Ride it up, then head west and through the blood pile. When you drop down, press on the wall to the left to find a box of shotgun shells and a soul sphere. (sector 65)
  2. At the west end of the hall north of the starting room, head through either side passage pointing down and drop down a floor. Open the wall with a light on it to find a box of shotgun shells and a megaarmor. (sector 71)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 551
Vertices 1931*
Linedefs 2244
Sidedefs 3388
Sectors 201
* The vertex count without the effect of node building is 1715.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]