MAP17: Icefields (Serpent: Resurrection)


Serpent: Resurrection maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
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MAP17: Icefields is the seventeenth map of Serpent: Resurrection. It was designed by Stephen Clark (The Ultimate DooMer) and uses the music track "".


Map of Icefields
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Upon starting, enter the huge outdoors area and go all the way left until you see the entrance to a cave. Once you go in and past the wendigo, you will enter a large, mostly submerged cave. To the north of this cave, dive to the bottom and you will see a small opening with a translucent wall, which you can dive through to reach a hidden area containing a blue mana battery, green mana battery, yellow mana battery and red mana battery. (sector 3281)
  2. Go back to the outdoors area, and make your way to the opposite side, where another southern cave entrance may be found. Make your way to the back of this cave where another large partially submerged section is found. To the northeast of this partially submerged cave, swim down until you find another translucent wall leading to a very similar secret area as before, but this time containing an annihilation scroll and three magic rings. (sector 3242)
  3. Back to the outdoors area, go all the way to the north, where in the middle there are two entrances to another cave, located a bit apart from eachother. Take the right entrance and go all the way forward until you reach a cave with many wendigos and a water pool. Dive down this water pool and once you reach the bottom you get a quartz flaskbut also, if you look around, you can find a force stone hidden in a small alcove. (thing 826 via "secret trigger" thing 1407)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
Sk4 speed
Sk4 max
Sk5 speed
Sk5 max

The (absence of) data was last verified in its entirety on February 21, 2022.


Map data[edit]

Things 1760
Vertices 11240*
Linedefs 12399
Sidedefs 21129
Sectors 3326
* The vertex count without the effect of node building is 9500.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]