MAP17: In a Hole (32in24-6)
From DoomWiki.org
| 32in24-6 maps 12-20 |
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01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP17: In a Hole is the seventeenth map of 32in24-6, a deathmatch megawad. It was designed by Kyle Guthrie (Skunk) and uses their music track d_e1m3.mid from Ultimate Doom Episode Midis.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains thirteen spawn points:
- facing north-east. (thing 0)
- facing east. (thing 24)
- facing south-west. (thing 25)
- facing north-west. (thing 26)
- facing east. (thing 27)
- facing east. (thing 28)
- facing north-east. (thing 29)
- facing south-east. (thing 30)
- facing west. (thing 31)
- facing west. (thing 32)
- facing north-east. (thing 33)
- facing south-east. (thing 34)
- facing south-east. (thing 35)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
| Things | 72 |
| Vertices | 793* |
| Linedefs | 937 |
| Sidedefs | 1661 |
| Sectors | 243 |
* The vertex count without the effect of node building is 692.
Things[edit]
| Multiplayer | |||
|---|---|---|---|
| Weapons | 1-2 | 3 | 4-5 |
| Shotgun | 4 | ||
| Super shotgun | 2 | ||
| Chaingun | 2 | ||
| Rocket launcher | 1 | ||
| Plasma gun | 2 | ||
| Ammunition | 1-2 | 3 | 4-5 |
| Clip | 2 | ||
| Box of shotgun shells | 2 | ||
| Box of rockets | 2 | ||
| Health & Armor | 1-2 | 3 | 4-5 |
| Megaarmor | 1 | ||
| Items | 1-2 | 3 | 4-5 |
| Supercharge | 2 | ||
| Backpack | 1 | ||
| Partial invisibility | 1 | ||
| Miscellaneous | 1-2 | 3 | 4-5 |
| Deathmatch start | 13 | ||
| Exploding barrel | 18 | ||
