MAP17: Light And Darkness (The Abyss)

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The Abyss maps 12-22

01 02 03 04 05 06 07 08 09 10 11
(12 - 22)
Secret maps: 31 32

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.

MAP17: Light And Darkness is the seventeenth map of The Abyss. It was designed by J.M.P van Waveren (MrElusive) and Miklos de Rijk (H2SO4) and uses the music track " ".

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Walkthrough[edit]

Map of Light And Darkness
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the red key room, the easternmost column has a switch on its northern side. Flipping it lowers the westernmost column, which has a teleporter. Enter to find rockets. (sector 67)
  2. Once you exit the starting room with the blue key, open the wall straight ahead to find an invulnerability. (sector 108)
  3. In the octagonal room with the arch-vile in the middle, go to the southeast corner and open the wall with pipes on it. You can fall onto a radiation suit below. (sector 142)
  4. North of the octagonal room are two doors. Take the left one and go west to a room with a pit. Fall in, and then there will be a dark arrow pointing at a wall (just above the wall is a wall with pipes, for reference). If you use this wall, you will trigger a lift, and there is an opening halfway up the lift you can reach. This functions as a shortcut to the cyberdemon arena. (sector 166)

Bugs[edit]

The teleporter in the red key area which is directly behind the key only works on Hurt Me Plenty or higher. Players on Hey, Not Too Rough or lower will be stuck in this area unless they cheat.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

This information was last verified in its entirety on January 15, 2018.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing south. (thing 3)
  2. facing north. (thing 4)
  3. facing north. (thing 5)
  4. facing north. (thing 6)
  5. facing north. (thing 89)

Statistics[edit]

Map data[edit]

Things 189
Vertices 890*
Linedefs 963
Sidedefs 1366
Sectors 176
* The vertex count without the effect of node building is 758.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]