MAP17: Luminescent Synapse (DBP37: AUGER;ZENITH)


DBP37: AUGER;ZENITH maps 12-22

01 02 03 04 05 06 07 08 09 10 11
(12 - 22)

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
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MAP17: Luminescent Synapse is the seventeenth map of DBP37: AUGER;ZENITH. It was designed by SuperCupcakeTactics and uses the music track "Cybernetic" by Psyrus. The par time defined in MAPINFO is 1:40.


Map of Luminescent Synapse
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head to the outdoor seating area towards the center of the map, south of the apartment lofts, and climb the tables and booths to drop down the air vent on the southern wall. Inside the vent, turn left at the fork and take a slight left again and head straight towards the opening. There should be two green terminals with an armor bonus and health bonus on top of each. Run across the two terminals to the air vent opening on the opposite wall to obtain the yellow key. (sector 108)
  2. In the room with the red key exit door, press the switch on the southern wall, underneath the "Skycorp Home Video Entertainment" sign, to open the two doors next to the switch. Press on the lift on the right to lower it and reveal an air duct. Go inside the air duct to tag the secret. Take the left fork in the duct to obtain a backpack and take the right fork for some armor bonuses. (sector 110)
  3. Head to the second story walkway that faces the stalls in between the two entrances to the bathhouse at the southern part of the map, west of secret #8. Head west from the railing facing the stalls and drop down from the ledge onto a green crate and go into the hole in the western wall. Follow the passageway to a security room with three switches. Press the leftmost switch to open the shutter. Press the middle switch to open the door across from the newly opened shutter. Press the final switch to lower a platform inside the room that the middle switch opened and walk on the platform to obtain the computer map, as well as several health and armor bonuses. (sector 1424)
  4. In the northeastern corner of the map, behind the apartment lofts, is a room containing two metal poles, some barrels and a horde of zombiemen. Press use on the easternmost pole to lower the pink wall to the north for two stimpaks. (sector 2457)
  5. In the same room as secret #4, press use on the other pole (the westernmost one) to lower the pink wall north of the pole for three rockets. (sector 2458)
  6. Head to the larger apartment rooms at the far northwestern section of the map. Enter the easternmost apartment and go to the kitchen on left of the entrance. Press use on the fridge to lower it, revealing a nook in the wall containing a backpack. (sector 2539)
  7. In the same apartment area as secret #6, climb the stairs and enter the westernmost apartment. Go to the kitchen left of the entrance and press use on the fridge to lower it and obtain a super shotgun. (sector 2584)
  8. Press use on the brick wall under the "Elevator" sign on the building opposite the eastern entrance to the bathing house. This will lower the wall, revealing an invulnerability sphere.(sector 3110)
  9. As you approach the blue key door, a monster closet containing two lost souls, a demon and a revenant will open up slightly north of the door. Enter the monster closet and press use on the wall at the end to lower it to obtain blue armor. (sector 3260)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 17:16.46 Pseudonaut 2022-01-28
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.


Map data[edit]

Things 1963
Vertices 17311*
Linedefs 16037
Sidedefs 27883
Sectors 3445
* The vertex count without the effect of node building is 13239.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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