MAP17: Maltreatment (Skulldash)


Skulldash maps
Tier One

01 32 02 03 04 05 28

Tier Two

06 07 08 09 23 29

Tier Three

10 11 12 13 25 30

Tier Four
Tier Five

18 19 20 21 26 22

Community Tier pt.1

33 34 35 36 37 38 39 40 41 42

Community Tier pt.2

43 44 45 46 47 48 49 50 51

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
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MAP17: Maltreatment is the seventeenth map of Skulldash. It was designed by Joshua O'Sullivan (Dragonfly) and uses the music track "".


Map of Maltreatment
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the area northwest of the red key, open the middle and find a small button on the east side, behind a metal support. Use it to open the northwest side with a box of rockets and a grenade launcher. (sector 136)
  2. Look up in Secret #1 to find a button. Shoot it, then leave and head to the south wall which has a new corridor with skulltokens, a BFG9000, and passage to the red key. (sector 350)
  3. In the central courtyard, head to the west side, face east, and look up to a switch. Shoot it to lower the center of that column, then use the jump pad in the center to head up. Get on the lowered part of the column with the blue skulltoken and jump west to get on the outer wall with skulltokens. (sector 3)
  4. At Secret #3, head southwest, then east, jumping twice until you are on the outer wall to the east. Head north to get a golden skulltoken. (sector 179)
  5. In the area southeast of the red key, the two central terminals with blue skulltokens count as one secret. (sector 335)
  6. At the westernmost courtyard, head up the northeast steps and go to the switch at the west side, but do not flip it or you will not get the secret. Instead, jump southwest of there and head south and east to a golden skulltoken. (sector 518)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 10, 2022.


Map data[edit]

Things 1213
Vertices 6124*
Linedefs 5430
Sidedefs 9004
Sectors 677
* The vertex count without the effect of node building is 4738.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]