MAP17: Nuclear Plant (Invasion II)

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Invasion II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
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MAP17: Nuclear Plant is the seventeenth map of Invasion II. It was designed by Paul Fleschute (Moe).

Walkthrough[edit]

Map of Nuclear Plant
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the exit room, then go back to the east hub and through the blue door to the right. Head into the south room to find a teleporter leading to the outside area to the east with a megasphere. The teleporter line prevents you from getting the secret itself, however. (sector 101)

Bugs[edit]

Only 0% secrets is possible on this map, as the teleporter line at the secret prevents you from registering the sector.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Statistics[edit]

Map data[edit]

Things 464
Vertices 4087*
Linedefs 4543
Sidedefs 6809
Sectors 819
* The vertex count without the effect of node building is 3535.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]