MAP17: Nukefall (Alien Vendetta)


Alien Vendetta maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 24/25 25 26 27 28 29 30
Secret maps: 31 32
Black Label: 01 02

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.

MAP17: Nukefall is the seventeenth map of Alien Vendetta. It was designed by Anders Johnsen and uses the music track "Into The Beast's Belly", from TNT: Evilution's MAP08: Metal. The par time defined in the executable is 3:20.


Map of Nukefall
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Nukefall is a small but quirky level. You will start out in a tricky situation as heavy weapon dudes are on both sides. The trickiest bit comes next, and it is the cyberdemon in close quarters guarding the BFG9000. The easiest way to kill him is to grab the BFG, get a good shot in, then refill on cells in the courtyard upstairs. Two barons of Hell probably woke up during the commotion, and will now be roaming around the bottom of the stairs with the cyberdemon; while these three infight finish off the cyberdemon with the BFG. The remainder of the level is relatively easy - the revenants overlooking the courtyard west of the BFG can be safely sniped through the red key pillars. From where the revenants were, head westward, then head up and drop into the nukage river. If you are not playing Ultra-Violence, there is a radiation suit on the east side of the river for you to pick up. Press the switch behind the demons and go in the other direction. Go through until you see the red key. An army of monsters reside just behind it, and the teleporter in their area leads back to the place before the nukage river. Backtrack to the red key pillars, opening both of them and pressing the switches at the end. Then, return to the BFG room. Ammo in the map is tight, so be sure to save enough cells or rockets for the ten arch-viles guarding the exit to the east.


  1. From the red skull key, walk forward a bit (north) and drop into the small nukage pit. Go through the teleporter (west) to reach a secret area with some security armor and a box of rockets. (sector 134)

Areas / screenshots[edit]


Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:44 Erik Alm 2003-03-07
NM speed 01:52 Tatsuya Ito (Tatsurd-cacocaco) 2010-02-19
UV max 02:38 Drew DeVore (stx-Vile) 2003-01-10
NM100S 01:52 Tatsuya Ito (Tatsurd-cacocaco) 2010-02-18
UV -fast 06:30 Chris Ratcliff (Ryback) 2003-01-25
UV -respawn 04:08 Jakub Puk (Huncd6814) 2017-08-30
UV Tyson
UV pacifist

The data was last verified in its entirety on July 6, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:41.74 Andrey Budko (entryway) 2003-03-13
NM speed
UV max 2:38.17 Drew DeVore (stx-Vile) 2003-01-09
NM 100S 1:52.80 Tatsuya Ito (Tatsurd-cacocaco) 2010-02-18
UV -fast 3:57.80 Coincident 2020-04-11
UV -respawn 4:08.71 Jakub Puk (Huncd6814) 2017-08-30
UV Tyson 1:18:08.89 Aqfaq 2021-02-21
UV pacifist
NoMo 0:26.89 Doomdaniel95 2018-10-28
NoMo 100S 0:30.77 Doomdaniel95 2018-03-20

The data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 218)
  2. facing south. (thing 219)
  3. facing north. (thing 220)
  4. facing north. (thing 221)


Map data[edit]

Things 307
Vertices 1911*
Linedefs 2099
Sidedefs 3061
Sectors 230
* The vertex count without the effect of node building is 1693.


This level contains the following numbers of things per skill level:

External links[edit]