MAP17: Omega Outpost (Congestion 1024)

From DoomWiki.org

Congestion 1024 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.

MAP17: Omega Outpost is the seventeenth map of Congestion 1024. It was designed by Lee Szymanski and uses the music track " ".

Walkthrough[edit]

Map of Omega Outpost
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

At the start, go down the corridor to find a switch. Flip it and drop down to the lower level on your right. Press the switch ahead then return to the higher level by riding the lift back up. Turn left twice and go down the stairs to your left. Use the switch to the right then return to the lower level and enter the now accessible room to the left to collect the blue key. Backtrack to the start and go through the blue door to end the level.

Other points of interest[edit]

Secrets[edit]

  1. While looking out of the window where the blue key was, look to your right (east) to spot a switch in the blinking room. Shoot it to reveal an alcove to the east of the window that contains a soulsphere and four rockets on Hurt me plenty and above, or otherwise an armor. (sector 60)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:55.57 cryoniq 2022-02-11 2417-155.zip
NM 100S
UV -fast 2:26.57 Billa 2022-07-08 2417f226.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 31, 2022.

Statistics[edit]

Map data[edit]

Things 159
Vertices 1587*
Linedefs 1313
Sidedefs 2131
Sectors 146
* The vertex count without the effect of node building is 1167.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]