MAP17: Permanganic Shores (MAYhem 2018: Purple Edition)

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MAYhem 2018 maps
Purple ed. 01-11

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Purple ed. 12-19,31

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
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MAP17: Permanganic Shores is the seventeenth map of MAYhem 2018: Purple Edition. It was designed by BioRenegat and uses the music track "Upstate Devil" by Gus Knezevich (Alfonzo).

Walkthrough[edit]

Map of Permanganic Shores
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head north from the starting building onto the rocks, then go left, using the brown rock as a lift to get further up. Then go right, around the tree to the next brown rock which you can lower to get thirty-five health bonuses. (sector 65)
  2. From the previous secret, drop off to the northeast, then gently fall from the cliffside so you land on the small cliffs below. From here, go west until you reach a bridge, which you should cross to get a chaingun, energy cells, a stimpack, a medikit, and a box of ammo. (sector 138)
  3. Cross from the starting island to the one to the east. Use the switches to lower the central structure, then look northward. Make a jump towards the recessed rock and use the brown rock at the end as a lift to go up. Jump to the left to get rockets and an energy cell. (sector 232)
  4. Go towards the super shotgun on the set of rocks with the immolator in the middle. Doing so will raise a platform going east. When it rises, get on and go off to the north instead of to the east. Follow this cliff to the end where you should press on another brown rock. This will lead into the same area as if you were going eastward, but will also open a path to the south as well. Take this path to reach a soul sphere. (sector 201)
  5. From the previous area, keep going east until you reach a large field. From here, head for the northwesternmost section and go until you reach the cave with the plasma gun. Get on the rocks behind the pentagram wall and then go through the purple waterfall to find two boxes of rockets and a berserk pack. Look out for suicide bombers as you leave. (sector 688)
  6. From the previous area, head southeast, then northeast and into the building. Enter the broken vent to venture further into the building, then open the door at the end and flip the switch. Several compartments in the hallway will open up. Enter the easternmost one and press on the section of wall that is glowing. When you get to a dead end room, turn around and go back to find a different area. There are some supplies in this area. Press the eye switch to open the teleporter in the dead-end room so you can leave. (sector 920)
  7. The first switch mentioned in the previous secret also opens the gates allowing you to go further into the level. After leaving the "01" building, go south and east, then northeast as far as you can, spotting a soul sphere on top of a sunken crate. To reach it, go towards the opposite fence on the left side and find a skull switch hidden behind the trees. Shoot it, then head further to the east, then north when you can. There will be a thin passage through the rocks that will lead to the soul sphere. (sector 2144)
  8. After dealing with the lava-filled area at the northeast part of the main area, exit via the stairs to the northwest. Once outside, go east, south, then drop into the well near the second gate to get a soul sphere. (sector 1786)
  9. After you get the yellow keycard, enter the "02" building in the center of the area and use the yellow switch. Leave and enter the "03" building which is to the southeast. Head to the computer panel and get behind the rightmost monitor to find a switch, which will open up the southeast wall. Enter the teleporter at the bottom to find a backpack, an energy cell, a red armor, and a medikit. (sector 2014)
  10. With all three keys, enter the "02" building and flip all three switches inside, then go to the far southeast part of the main area where two revenants, an arch-vile, and an immolator (two Hell knights on Hey, Not Too Rough or lower) will come from. At the back end of this area where the rapid-fire rocket launcher is, press on the back wall to find a portal leading to a secret slaughter area, where you must fight waves of monsters that pour out from the purple waterfalls. (sector 3331)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 2820
Vertices 22423*
Linedefs 18752
Sidedefs 36148
Sectors 3612
* The vertex count without the effect of node building is 16484.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]