MAP17: Processing Area (TNT: Evilution)


TNT: Evilution maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32


This level has a
console version.

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.

MAP17: Processing Area is the seventeenth map of TNT: Evilution. It was designed by Tom Mustaine, who also composed the level's music track "More" shared with MAP05: Hanger.[1]

This level was also ported to PlayStation Final Doom as MAP20: Processing Area.


Map of Processing Area
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Yellow key

In the starting area, use the door ahead or use the second one on the east. Inside, go along the corridor to the east. At the end, turn left and rise on the stairs leading into a computer room, there turn left and grab the yellow keycard.

Blue key

From this room, you can descend down the stairs back to the corridor and open the UAC door requiring yellow key. Or you can enter a door in the room where there was the yellow key. Then down the stairs. Turn right and go forth to a room with the second yellow door and turn right in this room and flip a switch. This will make the keycard accessible. Enter the yellow door.

You will be in the nukage room overrun by barrels, and there is the blue keycard in the middle of the room. Spare the barrels as they will help you after they will explode. Try to make other monsters here not explode the barrels now. Walk over the risen bridge and take the blue keycard. A crowd of demons will spawn here in this room. Blow up the barrels. Eliminate the rest of survived demons. Leave the room via the closest door.

Red key

Return to first wide door near the beginning of the level. Enter a wooden room north of the door. Walk upstairs and open the blue door north of the room. In the next room, walk upstairs and take the red keycard lying on the computer panel north. Be noted that a pack of monsters will spawn here.

Backtrack to the wooden room near the beginning of the level. Take the corridor west. Open the red skull bars and flip the switch to end the level.



  1. From the start, walk all the way to the opposite end of the grassy area and go through the grey door there. From here, hug the right wall until you reach a slightly different-textured wall. Open it to get to the ledge surrounding the grassy area, at the end of which is a super shotgun. (sector 59)
  2. In the room with the yellow keycard, there are two banks of computers. Pressing use on the shorter one causes a nearby floor to lower, letting you access the adjacent courtyard. There's a tall pillar with a soul sphere atop it in one corner of the courtyard; the longer computer bank in the previous room lowers the pillar. So, to get the secret, use both banks before dropping into the courtyard, then run onto the soul sphere pillar while it's lowered. (sector 115)
  3. After taking care of business in the room behind the blue door, pick up the plasma rifle on the circular blue platform in the center of the room. This opens a door elsewhere. Go back through the blue door, and continue east down the long corridor. Near the end you'll see an open wall on the left; enter it and go down the hallway (sector 188) to reach another secret courtyard area.
  4. Part of the hallway (sector 167) leading to the courtyard in secret #3. Pressing the switch in this yard opens the door directly across from the exit switch, letting you access yet another courtyard, this one containing a BFG.


  1. Before you start hunting, open the door behind you at the start of the level to get a blur sphere.
  2. To get the megaarmor on top of the central fountain, descend one of the two sets of stairs on either side while moving towards the fountain. You'll be able to work onto a section of fence. From there, run off it onto the lower part of the fountain. "Activate" the middle section, lowering it and repeat this with the top section.

Areas / screenshots[edit]


Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:08 Aleksey Kamenev (4shockblast) 2013-07-18
NM speed 00:44 Jim Leonard (Xit Vono) 2003-07-06
UV max 02:55 vdgg 2014-07-24
NM100S 01:04 Jim Leonard (Xit Vono) 2005-08-03
UV -fast 03:36 Jakub Razák (method_man) 2003-07-05
UV -respawn 02:36 Jakub Machata (DooMerMan) 2003-07-05
UV Tyson 22:05 Jim Leonard (Xit Vono) 2002-08-18
UV pacifist 00:08 Aleksey Kamenev (4shockblast) 2013-07-18

The data was last verified in its entirety on July 5, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:04.91 kvothesixstring 2022-03-09 Cross-listed from Pacifist
NM speed 0:11.31 Kyle McAwesome 2022-03-08
UV max 2:08.51 Elmle 2023-07-11
NM 100S 1:04.57 Jim Leonard (Xit Vono) 2005-08-03
UV -fast 3:20.66 Andrea Rovenski (Cyberdemon531) 2023-01-18
UV -respawn 1:55.69 Phoenix 2023-04-21
UV Tyson 22:05.89 Jim Leonard (Xit Vono) 2002-08-18
UV pacifist 0:04.91 kvothesixstring 2022-03-09
NoMo 0:06.11 kvothesixstring 2022-03-08
NoMo 100S 0:57.80 Elmle 2019-04-30
Stroller 0:25.94 PrBoomerJuice 2022-12-22

The data was last verified in its entirety on July 24, 2023.


Player spawns[edit]

This level contains six spawn points:

  1. facing north-east. (thing 20)
  2. facing west. (thing 59)
  3. facing west. (thing 157)
  4. facing south. (thing 158)
  5. facing west. (thing 159)
  6. facing west. (thing 160)


Map data[edit]

Things 260
Vertices 938*
Linedefs 1186
Sidedefs 880
Sectors 295
* The vertex count without the effect of node building is 864.


This level contains the following numbers of things per skill level:


  • To the west of the blue key room is an inaccessible area used to store monsters for teleportation into the level. If the player uses the noclip cheat and walks into this area, they will find the letters "TOM" and "NIИ" stitched into the walls. "NIИ" refers to Nine Inch Nails, and "TOM" refers to Tom Mustaine, the designer of the level.
  • The map's first public release was as MAP06 in #1DWANGO, part of the DWANGO series of wad files.
  • The map was initially one of the four maps Mustaine submitted to id Software for inclusion in the Master Levels; the others being System Control (the introduction map of the Evilution campaign), an initially unreleased map (available on Mustaine's web site[2]) that was rejected due to its similarity to American McGee's Doom II map The Inmost Dens, and finally the accepted map Paradox.

External links[edit]


  1. My Music. Retrieved 2012-10-06.
  2. Mustaine's home page