MAP17: RB Takes Over 32in24 (32in24-5)
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| 32in24-5 maps 12-20 |
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MAP17: RB Takes Over 32in24 is the seventeenth map of 32in24-5, a deathmatch megawad. It was designed by Conor Maddin (ClonedPickle) and mid, and uses the music track "Between Levels," originally composed by Robert Prince for Doom II.
Contents
Analysis[edit]
Map layout[edit]
This is a very small map, with the playable area occupying an area of 1248x1440 map units with room to spare. Much of the playable area consists of a single room, whilst the J-shaped area to the south-east is inaccessible decoration.
The south-east corner of the playable area is a raised platform, where players can find the super shotgun. There are steps on the north side of the platform to access it, as well as a lift on the western side, activated by an adjacent switch. From the north-west corner of this platform, players can run across a platform with a rocket launcher to reach a hallway that wraps around the northern and western edges of the map. A megaarmor is at the point of entry to this hallway, and stairs lead up from either side, with some ammunition at each end.
Between the platform and the hallway is a nukage pool that deals 5 damage before armor, with a narrow walkway for protection. A chaingun is available at the centre of the walkway. For added protection from the nukage if required, the exit room found at the south end of the map also contains a single radiation suit.
Player spawns[edit]
This level contains eight spawn points:
- In the entrance to the hallway, facing south-east. The megaarmor is immediately behind this spawn, and the rocket launcher is immediately in front. (thing 46)
- Outside the exit room door, facing north-east. The closest weapon is the shotgun 206 units to the north, however beware of spawn #3. (thing 49)
- Outside the exit room door, facing north-west. Equal distance from the shotgun. (thing 50)
- On the platform, along the eastern wall, facing west. (thing 51)
- On the nukage pool's walkway, facing south-east. Gets the chaingun on spawn. (thing 52)
- Between the hallways north exit and the steps to the platform, facing west. The shotgun is immediately in front of this spawn, at a distance of 72 units. (thing 53)
- On the platform, along the southern wall, facing north. This spawn has a distance advantage for the super shotgun over spawn #4, at 232 units to spawn #4's 320. (thing 54)
- 121 units north of spawn #6, facing south-west. The distance to the shotgun is almost twice that for spawn #6. (thing 55)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
| Things | 57 |
| Vertices | 696* |
| Linedefs | 615 |
| Sidedefs | 1021 |
| Sectors | 106 |
* The vertex count without the effect of node building is 512.
Things[edit]
| Multiplayer | |||
|---|---|---|---|
| Weapons | 1-2 | 3 | 4-5 |
| Shotgun | 2 | ||
| Super shotgun | 1 | ||
| Chaingun | 1 | ||
| Rocket launcher | 1 | ||
| Ammunition | 1-2 | 3 | 4-5 |
| Box of bullets | 3 | ||
| Box of shotgun shells | 3 | ||
| Rocket | 16 | ||
| Health & Armor | 1-2 | 3 | 4-5 |
| Stimpack | 2 | ||
| Medikit | 3 | ||
| Megaarmor | 1 | ||
| Items | 1-2 | 3 | 4-5 |
| Health bonus | 14 | ||
| Radiation shielding suit | 1 | ||
| Miscellaneous | 1-2 | 3 | 4-5 |
| Deathmatch start | 8 | ||
