MAP17: Sacrilege (Biowar)
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Operation: Biowar maps 12-18 |
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This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP17: Sacrilege is the seventeenth map of Biowar. It was designed by Chris Harbin and uses the music track "Tempter" by Mark Klem.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Head south from the blue key and use the gargoyle switch past the nukage to open up the east door. At the top of the steps in the room behind the door, press on the wall with slime on it to find a megaarmor. (sector 58)
- At the west side of the map, in the compartment just north of where the red key is located, press on the recessed wall to find partial invisibility, a backpack, energy cells, and a BFG9000. If you press on the wall with slime to the east, the switch here will reveal health and armor bonuses. (sector 169)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | 11:36.63 | Sam Woodman (Metabolist) | 2000-11-24 | bwuvdemo.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo 100S | 2:38.51 | Sam Woodman (Metabolist) | 1996-01-21 | bwuvdemo.zip |
The data was last verified in its entirety on June 1, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 445)
- facing south. (thing 446)
- facing west. (thing 447)
- facing north. (thing 448)
Statistics[edit]
Map data[edit]
Things | 455 |
Vertices | 2007* |
Linedefs | 1700 |
Sidedefs | 2472 |
Sectors | 240 |
Things[edit]
This level contains the following numbers of things per skill level:
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