MAP17: The Eerie Keep (Bloodstain)


Bloodstain maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.

MAP17: The Eerie Keep is the seventeenth map of Bloodstain. It was designed by Pavel Tvrzník (Pipicz) and uses the music track "Midnight Call," originally composed by Mark Klem for Memento Mori II.

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Map of The Eerie Keep
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. From the start, enter the area on the right and find the indented wall to the right for a lift up. You can then get a megaarmor from the tower. (sector 71)
  2. In the small yard south of Secret #3, you can find a switch tucked in the southeast corner of this area. Use it and the gate above will be open. Go to the big staircase and to this open gate to get energy cells and a plasma rifle. (sector 86)
  3. In one of the courtyards on the left side, there is a well. You can jump into this well from a balcony above to get a megaarmor. (sector 166)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 20, 2018.


Map data[edit]

Things 420
Vertices 5059*
Linedefs 5317
Sidedefs 8563
Sectors 646
* The vertex count without the effect of node building is 4182.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]