MAP17: The Miners (Revolution!)


Revolution! maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
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MAP17: The Miners is the seventeenth map of Revolution!. It was designed by Thomas van der Velden (t.v.). When played with the Revolution! MIDI Pack, this level uses the music track "Mining for Paranoia," composed by Akse.


Map of The Miners
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Just northeast of the yellow key room at the end of the balcony, jump down onto the gray ledge and you can easily grab the megaarmor on the crate. (sector 125)
  2. In the yellow key room, make a running jump from the yellow key pedestal west into the room beyond. This room has a single health bonus, but also serves as a retreat from the demon trap in the yellow key room. (sector 69)
  3. Along the brown slime in the southwest part of the map will be several side paths. Go until you reach the only side path leading west. Take this side path and open the western wall at the end to find an ammo clip, a box of rockets, a computer area map, and a medikit. (sector 175)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 01:29 Graham Burgess (Grazza) 2002-11-18
NM speed
UV max 2:28.51 Jakub Razák (method_man) 2006-03-10
NM 100S
UV -fast 3:07.11 Jochen Schneidau (Angus) 2006-03-03
UV -respawn
UV Tyson 4:26.51 Adolf Vojta (Gusta) 2006-02-11
UV pacifist

The data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 103)
  2. facing east. (thing 104)
  3. facing west. (thing 105)
  4. facing north-east. (thing 106)


Map data[edit]

Things 170
Vertices 1008*
Linedefs 1051
Sidedefs 1504
Sectors 180
* The vertex count without the effect of node building is 840.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]