MAP17: The Precinct (Doom 2 the Way id Did)


Doom 2 the Way id Did maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.

MAP17: The Precinct is the seventeenth level of Doom 2 the Way id Did. It was designed by Richard Frei (Tarnsman). The par time defined in the DEHACKED lump is 2:30.


Map of The Precinct
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Go straight forward to a lift and ride it down, then walk west to two doors that are locked with the yellow and red keys, which you will need to open later. Climb the steps in the north-west corner to a dark cavern with some imps, then head north and east through a tunnel with a spectre to find steps leading up to the yellow keycard. Go back outside and dispose of one or two cacodemons (and a pain elemental on Hurt Me Plenty (HMP) skill level or higher) that have been released, then open the yellow door you passed earlier and press the button behind it to raise a small bridge nearby. Cross the bridge and kill some imps that are released ahead, along with another cacodemon just outside, then follow the path up one staircase before walking south to a second. Go down these steps and head past imps and chaingunners to find the red skull key in a cage - taking it will lower a wall behind you releasing more imps.

Go back to the locked doors and open the red door now, kill any monsters waiting in the next room then go to the west end to get the blue keycard; as you collect it, the floor will lower and reveal an arch-vile ahead. Kill the arch-vile then go north into a hallway that leads to a switch, which will lower the neighboring lift, then ride it up and open the door in the south-east corner to get back down to the walkway room. Go back to the lift near the starting point and open the blue door north-east of it, kill a waiting Hell knight then press the button recessed into the north wall to lower a nearby lift with a chaingunner. Ride the lift up and kill some more zombies, then continue south-east to a second lift and ride it down; arm yourself before stepping off, as a closet with one or more cacodemons will open ahead (joined by pain elementals, along with chaingunners behind you, on HMP or higher). Head south until you reach a staircase and climb it, then enter the lava pool here to finish the level.

Other points of interest[edit]


  1. Lower the lift at the start, then quickly step into the alcove east of it to collect a backpack. (sector 78)
  2. In the room past the red door, drop into the nukage and press any side of the walkway to lower it. Go through the doorway that is revealed in the north-east corner to get a plasma gun, two energy cells, two stimpacks and seven armor bonuses. (sector 85)
  3. In the north-east corner of the map, ride the large lift down then head south to open a compartment behind you with a medikit. Open the section of the east wall with pipes to reveal a passage with nine health bonuses and two energy cell packs. (sector 129)
  4. At the exit, press the west wall with the electricity symbols to lower a lift down to a BFG9000. (sector 10) The door here leads back to the starting point.


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:20.51 William Striegl 2014-04-13
NM speed 1:59.11 William Striegl 2014-04-15
UV max 3:22.63 Revved 2015-03-15
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 13, 2022.


Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 106)
  2. facing east. (thing 108)
  3. facing north-east. (thing 109)
  4. facing north. (thing 157)
  5. facing north. (thing 205)
  6. facing south. (thing 206)


Map data[edit]

Things 302
Vertices 727*
Linedefs 833
Sidedefs 1080
Sectors 145
* The vertex count without the effect of node building is 664.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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