MAP17: The Tenements of Miami Florida (Hell in Hell)
From DoomWiki.org
| Hell in Hell maps 12-20 |
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01
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04
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This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP17: The Tenements of Miami Florida is the seventeenth map of Hell in Hell. It was designed by Nathaniel Carll.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Inside the library, there are two doors at the south end. Take the west door and head to the end of the room. Take the teleporter to get a box of shotgun shells and the blue key. (sector 43)
- Inside the library, get to the banner at the south end and open the wall to find a plasma gun and an energy cell. (sector 63)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:03.37 | paymentplan | 2025-11-20 | hel17p003.zip | Cross-listed from Pacifist |
| NM speed | 0:03.57 | Aleksey Kamenev (4shockblast) | 2014-06-17 | hi17n357.zip | |
| UV max | 2:27.74 | Memfis | 2014-06-17 | hi17-227.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | 0:03.37 | paymentplan | 2025-11-20 | hel17p003.zip | |
| NoMo | 0:03.11 | paymentplan | 2025-11-20 | hel17o003.zip | |
| Stroller | 0:05.89 | Decay | 2022-03-15 | hi17str589.zip |
The data was last verified in its entirety on December 12, 2025.
Statistics[edit]
Map data[edit]
| Things | 166 |
| Vertices | 338* |
| Linedefs | 376 |
| Sidedefs | 514 |
| Sectors | 64 |
* The vertex count without the effect of node building is 307.
Things[edit]
This level contains the following numbers of things per skill level:
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