MAP17: The Unholy Crypt (Plutonia: Revisited Community Project)

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PRCP maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.

MAP17: The Unholy Crypt is the seventeenth level of Plutonia: Revisited Community Project. It was designed by evocalvin and uses the music track "Donna to the Rescue," composed by Robert Prince for Doom. The par time defined in MAPINFO is 7:00.

Walkthrough[edit]

Map of The Unholy Crypt
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Note that none of the nukage or blood in this level is damaging.

Enter the nukage river and follow it west to a clearing with lost souls, then go north to a gargoyle switch (a mancubus will block your path on Ultra-Violence and Nightmare skill levels) and press it to lower the nukage on the west side of the clearing. Drop down the hole to land in a circular corridor and go north to a room with a few imps, then go down the stairs at the north-west end to reach a blood river. Cross the invisible bridge at the north-west end of this area, collect the plasma gun in the middle of the room ahead then press the skull switch at the top of the steps ahead to open the black bars in the blood river area.

Deal with the Hell knight and cacodemons that appear behind you (or a mancubus and pain elementals on Hurt Me Plenty or higher), then go back to the blood river area and approach the lift that has opened at the north-east end to lower it. Ride the lift up and deal with one or two knights waiting at the top then follow the corridor north to a rocket launcher, which will trigger an ambush by a mancubus and demons. Continue east and south to a hole, drop down it and kill the chaingunners waiting at the bottom (plus an arch-vile on HMP or higher), then open the door at the south end to enter a room with some wooden steps. Go to the top of the steps and quickly step back to avoid an ambush by more chaingunners, then continue up the stairs until you reach a ledge with two blue blocks. Stepping through the blocks will reveal the blue skull key in a nook at the west end of the room, and cause some mancubi to teleport in.

Go back to the circular corridor and open the blue door at the south end, then go down the stairs behind it to an open area with a supercharge in the middle. Kill the revenants that teleport in as you enter the area then press the button in the middle of the water to open two closets to the east and west containing various monsters. Flip the switches inside both closets to reveal the red skull key at the south end of the arena and raise a step up to it, then take the red key back to the circular corridor and go to the switch on the west side, where revenants (and an arch-vile on UV and NM) have been released. Flip the switch to open the bars behind you and reveal the exit teleporter, but watch out for the monsters (including a cyberdemon on HMP or higher) that teleport in to block your way as you approach it.

Other points of interest[edit]

Secrets[edit]

  1. Exit the starting area and enter the cave in the north part of the outdoor area. Press the hidden switch on the north side of the regular one to open two alcoves next to it, each being marked as the same secret; the west one has a chaingun, while the east one has a backpack. (sector 50)
  2. Ascend the stairs north of the plasma gun (north-west part of the map). Press the eastern lion face to temporarily raise the gargoyle face north of the western stairs. Run through the opening to find two clips, two rockets, a berserk pack, a computer area map, and a switch behind the eastern bloodfall related to secret #5. (sector 192)
  3. Exit secret #2 and press the switch on the northern wall between the two stairways mentioned in the previous secret. Cross the invisible bridge to the south and go to the blood lake to the east. Enter the area that was blocked by the bars in the north part of the lake. As you do that, the lift to the north lowers along with the wooden cube south of the invisible bridge. Run there and go through the passage to the south to reach a teleporter that will take you to the platform with the supercharge. (sector 112)
  4. Ride up the lift mentioned in secret #3. In the north-western part of the hallway is a large window. Go to its northernmost part, and look north-east to notice a switch in a wall's recess. Shoot at it to open a passage south-east of the window, with 13 health bonuses, a box of bullets, and an energy cell pack inside. (sector 264)
  5. Exit secret #4, follow the hallway to the east and around the corner, and fall into the hole. Keep going until you reach the blue key area. In the north-eastern part of the hall, north-west of a BFG9000, is a pile of skulls and candles, along with a corpse. (sector 459) If you pressed the switch mentioned in secret #2, you will also find an opening in the north wall with the teleporter behind it; it will take you to the BFG.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:34.51 Looper 2011-05-08 pv17-034.zip Cross-listed from Pacifist
NM speed 0:16.03 Looper 2011-05-08 pv17n016.zip
UV max 4:24.14 Boris Klimeš (dew) 2011-05-06 pv17-424.zip
NM 100S 1:45.71 DidierTranber 2011-04-26 pv17s145.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:34.51 Looper 2011-05-08 pv17-034.zip
NoMo 0:34.74 Aleksey Kamenev (4shockblast) 2013-08-01 prcpnomo.zip

The data was last verified in its entirety on April 3, 2022.

Statistics[edit]

Map data[edit]

Things 608
Vertices 3446*
Linedefs 3479
Sidedefs 5497
Sectors 574

* The vertex count without the effect of node building is 2807.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level was inspired by The Crypt, the thirteenth level of The Plutonia Experiment. It was constructed in two months, using Doom Builder 2.

Trivia[edit]

External links[edit]