MAP17: The Unholy Crypt (Plutonia: Revisited Community Project)

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PRCP maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.

MAP17: The Unholy Crypt is the seventeenth level of Plutonia: Revisited Community Project. It was designed by evocalvin and uses the music track "Donna to the Rescue," composed by Robert Prince for Doom.

Walkthrough[edit]

Map of The Unholy Crypt
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the map start, leave the cave. Enter the cave in the north of the open area and push the northern side of the switch to open two alcoves (sector 50 each) next to the switch, the western one containing a chaingun, the eastern one a backpack. Enter either alcove to register the secret.
  2. Ascend the stairs in the north of the plasma gun. Push the eastern lion face switch to temporarily open the fake gargoyle switch in the north of the western stairs. Quickly run through the opening to find a secret room (sector 192), containing two clips, two rockets, a berserk pack and a computer map. Walk through the eastern bloodfall to find a switch. Use it to enable the later access to secret #5.
  3. Exit secret #2 and push the skull switch on the northern wall between the two stairways. Cross the bridge in the south and note the wooden cube with skulls on it to your right. Go to the blood lake to the east: the bars in its north have been lowered, enter the room behind. As you walk through it, the lift front of you lowers (and rises) simultaneously with the aforementioned wooden cube. Run there and go through the passage in its south. Enter the teleporter to reach the platform (sector 112) with the soul sphere.
  4. Ride up the lift mentioned in secret #3. In the northwestern corner of the hallway is large window, outside you see a small water area. From slightly west of the window's eastern edge, look to the northeast of the water area. There is a pair of red glowing eyes in a wall's recess. Shoot at those and look at the southeast after you heard the door opening sound: a passage (sector 264) around and in the southeast of the room you are in has opened. There are 13 health bonuses, a bullet box and a bulk cell.
  5. Exit secret #4 to the north. Follow the hallway to the east and around the corner and fall down into the hole. (Opening the door in the south of the blood lake area you are in opens a part of a wall blocking access to a teleporter.) Proceed until you arrive in the hall north of the circle where you will have to use the keys. In the northeastern part of the hall, northwest of the until now unreachable BFG9000, is a pile with skulls and candles and a dead marine. If you pushed the switch mentioned in secret #2, there is also a opening in the wall. Enter the teleporter in the room behind the opening to be teleported to the platform (sector 459) with the BFG on it.

Bugs[edit]

There are no known bugs in this level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:38 Memfis 2011-03-05 pv17-038.zip 1
NM speed 00:16 Looper 2011-05-08 pv17n016.zip
UV max 04:24 Boris Klimeš (dew) 2011-05-06 pv17-424.zip
NM100S 01:45 DidierTranber 2011-04-26 pv17s145.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist 00:34 Looper 2011-05-08 pv17-034.zip

Last updated on June 15, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV speed TAS 00:37 Hock 2011-03-05 pv17-037.zip 1

1. ^ Plays back with prcp_old.wad

Last updated on June 15, 2013.

Statistics[edit]

Map data[edit]

Things 608
Vertices 3446*
Linedefs 3479
Sidedefs 5497
Sectors 574
* The vertex count without the effect of node building is 2807.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level was inspired by The Crypt, the thirteenth level of The Plutonia Experiment. It was constructed in two months, using Doom Builder 2.

Trivia[edit]

External links[edit]