MAP17: Tunnels (1994 Tune-up Community Project)


1994 Tune-up CP maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
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MAP17: Tunnels is the seventeenth map of 1994 Tune-up Community Project. It was designed by Jon Vail (40oz) and uses the music track " ".


Map of Tunnels
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. One of the rooms in the southernmost part of the map has two cacodemons in it (one on Hey, Not Too Rough or lower). In the room here, lower the wall to the west to discover a chainsaw, a medikit, and a box of shotgun shells; there will also be imps inside, but only on Ultra-Violence or higher. (sector 46)
  2. The room opposite of the one where Secret #1 is has several monsters and three switches near three columns. Two of these switches lower two of the columns, but one of the switches, the southernmost one, reveals a secret room to the southeast with imps and lost souls (only on Ultra-Violence or higher) guarding health bonuses and a box of ammo. Entering this room lowers the final column as well. (sector 63)
  3. In the westernmost sewer maze accessible from the southwest teleporter, go up, then left at the intersection, straight up at the next intersection, then east all the way. Then go south all the way, and southwest as much as you can, then east all the way, turning to the west and going until you can go south. At the dead end here, open the wall with the arrow to find a chaingunner and four zombiemen guarding medikits, boxes of ammo, and a computer area map. (sector 166)
  4. In the southeasternmost maze, from the super shotgun room, go east, south, west all the way, and north to find a pain elemental guarding a box of shotgun shells. (sector 134)
  5. From the blue key room, head north, then west until the first intersection, then go south. Head west when you can and use the switch here to open a secret room nearby with stimpacks, an ammo clip, and a green armor. The room is guarded by imps, as well as a revenant on Ultra-Violence or higher. (sector 961)
  6. In the northeasternmost maze accessible from the blue door, head to the northeasternmost hallway and lower the wall between the two silver beams to discover a passage leading to a plasma gun. (sector 213)
  7. In the northwesternmost maze where the yellow key is located, you will find a wall between silver beams that has squares on it. Open the wall here and follow the passage to reach a hidden room with shotgun shells and a soul sphere. The room also has imps, a mancubus (on Ultra-Violence or higher), and a teleporter to the start of this maze. (sector 306)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max 16:19 j4rio 2012-01-05
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 15, 2018.


Map data[edit]

Things 797
Vertices 5429*
Linedefs 6094
Sidedefs 8629
Sectors 1042
* The vertex count without the effect of node building is 4967.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]