MAP17: UAC Underworld (Doomworld Maximum Project 2022)
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Doomworld Maximum Project 2022 maps |
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Vanilla/Limit-removing |
Vanilla/Limit-removing
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Boom/MBF-compatible |
Boom/MBF-compatible |
ZDoom/GZDoom-compatible |
This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
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MAP17: UAC Underworld is the seventeenth map of Doomworld Maximum Project 2022. It was designed by Sesamia and uses the music track "Cataclysmic Impact" by James Paddock (Jimmy), from Plutonia 2.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the super shotgun pillar, head east and south, next to a block with candles on it. Look at the cage and find a lion switch. Shoot it through the cage to open a switch near the block. The switch lowers the block which hides a soul sphere. (sector 417)
- Going towards the super shotgun pillar will raise a wall behind you. You can go to the top of this wall by heading east, south, and southwest to some steps. On this bridge, jump southeast to an alcove where you can open a wall to get a megaarmor. (sector 906)
- At the super shotgun pillar, head east and northeast. Get on the outer ledge and head to the north side, opening the wall at the end to get a soul sphere. (sector 1637)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on March 23, 2023.
Statistics[edit]
Map data[edit]
Things | 832 |
Vertices | 10283* |
Linedefs | 10618 |
Sidedefs | 17248 |
Sectors | 2034 |
Things[edit]
This level contains the following numbers of things per skill level:
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