MAP17: Zumma (1 Monster)

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1 Monster maps
First episode

01 02 03 04 05 06

Second episode

07 08 09 10 11

Third episode
Final episode & Secret

21 22 23 24 31

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.

MAP17: Zumma is the seventeenth map of 1 Monster. It was designed by Mark Pedersen (Macro11_1) with edits by scwiba, and uses the song from TNT: Evilution's MAP04.

Like all maps in the megawad, the map features only one type of monster, in this case the heavy weapon dude. It is set in a sort of a marble temple built within an environment of fiery rock.

Walkthrough[edit]

Map of Zumma
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Press the marble face and head forward. Open the wall with the pentagram. Inside, gargoyle switches will be revealed that open the doors. Proceed through the dark area, go up the stairs and press the skull switch. Go back to the starting area. Now you can open the bars that block your way outside. Proceed forward and enter the marble chamber at the end.

Climb a red ledge to the north. Proceed west; a portion of the floor will collapse beneath you as you do. If you fall in, press the metal wall to reveal a teleporter back up. To make it past the collapsed floor, walk on a ledge along the eastern wall. In the next room, head down either of the side passages, and walk through the metal bars to get the red key. Leave, go back to the large marble chamber, and open the red bars to the south, then the white bars beneath them. Enter the marble corridor.

Press the very middle of the lion switch in a small room to the north-west. Now you can walk up one of the stairways to the south. In the outside area, go up any staircase, and press (or simply approach) a lion switch at the top. This will open a cavern entrance to the south-east of the marble corridor. Head through and on forward. Be careful to keep to the marble stepping stones so that you will not get damaged by the lava. Drop down into the large lava-filled cavern. If you fall into the lava, quickly enter one of the teleporters.

There are several marble blocks in here which rise and lower regularly. You need to carefully jump from block to block in order to reach a skull switch to the north-west. The safest and simplest way is to wait until the block that you are on rises a little, and the next block rises entirely, then run forward so that you will land on the metal lip that surrounds each block, where you are safe from the lava. Once you make it to the skull switch, press it, then press the gargoyle switch underneath. This opens the bars to the north. Get there by jumping from block to block and proceed forward.

In the "church", enter both side passages and press the skull switches at the end. A wave of enemies will pour in. Eventually, two passages will open up behind the altar, which lead to the exit.

Other points of interest[edit]

In the starting area is a translucent waterfall of blood. Behind it you will find a medikit and a super shotgun. However, picking these up will cause a heavy weapon dude to pop up in a small cage behind you.

There is a blue skull key on one of the pillars outside. It can be picked up by getting onto the highest pillar (see Secrets) and straferunning down onto the lower pillars, but it is not used for anything.

In the small outside area entered after opening the red bars, there are two lion switches that open the entrance to the red cavern. Pressing these switches is not necessary; approaching them suffices. Pressing either switch does nothing but hide the other switch.

Secrets[edit]

Official[edit]

  1. In the marble chamber entered after the first outdoor area, there are two walls with toothy mouths visible near the north-eastern corner. Open the northern one and enter the teleporter to end up on one of the stone pillars outside. From here you can jump onto an opening to the south, where you will find a teleporter that will take you to an isolated room with 43 health bonuses, a medikit, a stimpack, eight clips, eight rockets and 4 shotgun shells. (sector 1444)
  2. Use the teleporter from secret 1 to get onto the stone pillar. Straferun to the north, onto another pillar and onto the ledge with a teleporter that will take you to another isolated secret room. Here you will find six clips, five sets of 4 shotgun shells, four rockets, four stimpacks, and 88 armor bonuses. (sector 1446)

Non-official[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

It is possible to glide through the red key bars, and thus skip the entire red key area.

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 4:34.77 Ilya Lazarev (joe-ilya) 2017-09-25 1m17-434.zip
NM speed
UV max 11:55.31 Light_Speed 2016-04-28 1m17-1155.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 2:16.71 Doomdaniel95 2018-08-06 1m17o216.zip

The data was last verified in its entirety on November 29, 2021.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV speed TAS 1:51.97 Light_Speed 2012-07-17 1m17x151.zip

This information was last verified in its entirety on January 13, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains only one spawn point, making it unplayable in deathmatch mode:

  1. facing west. (thing 459)

Statistics[edit]

Map data[edit]

Things 1323
Vertices 9226*
Linedefs 9274
Sidedefs 16049
Sectors 1650
* The vertex count without the effect of node building is 7465.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]