MAP17 (TDUNN Series for Doom II)


TDUNN Series for Doom II maps

  • MAP17 (deathmatch)

This level occupies the map slot MAP17. For other maps which occupy this slot, see Category:MAP17.
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MAP17 is the eighth map of TDUNN Series for Doom II, primarily aimed at deathmatch but also containing monsters. It was designed by Travers Dunne and Alister Dunne.


Map of MAP17
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:31.89 Esa Repo (Espi) 2001-09-30
UV -fast 2:01.00 Esa Repo (Espi) 2001-09-30
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 12, 2021.


Map of MAP17, with spawn points

Player spawns[edit]

This level contains fourteen spawn points:

  1. facing north. (thing 18)
  2. facing south. (thing 23)
  3. facing south. (thing 29)
  4. facing north. (thing 30)
  5. facing south. (thing 31)
  6. facing south-east. (thing 38)
  7. facing south-east. (thing 39)
  8. facing north-west. (thing 40)
  9. facing north-west. (thing 41)
  10. facing east. (thing 42)
  11. facing south. (thing 43)
  12. facing west. (thing 44)
  13. facing north. (thing 81)
  14. facing south-west. (thing 112)


Map data[edit]

Things 120
Vertices 483*
Linedefs 535
Sidedefs 752
Sectors 100
* The vertex count without the effect of node building is 431.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]