MAP18: Beyond Life (1000 Line Community Project)

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1000 Line CP maps
City levels

01 02 03 04 05 06

City/Hell levels

07 08 09 10 11

Hell levels
Techbase levels

21 22 23 24 25 26 27 28 29 30

Secret levels

31 32

Bonus levels

33 34

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Beyond Life is the eighteenth map of 1000 Line Community Project. It was designed by Aquila Chrysaetos and uses the music track "Deep into the Code" by Robert Prince.

Walkthrough[edit]

Map of Beyond Life
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the super shotgun and boxes of shotgun shells and use them to kill the imps in front of you, then go through the open door to a water area with more imps as well as some spectres and other monsters. Head south-east until you reach a marble brick wall then go through either opening in this wall to find two concrete bridges leading to a crowd of imps guarding a rocket launcher and the blue skull key. Be ready to fight when you take the blue key, as more imps will teleport in along with cacodemons and four barons of Hell. (Running through the nukage between the bridges and climbing up the steps to return to the water area is recommended, as the monsters cannot walk through the marble wall.)

Return to the water area and head north-west until you reach a gray brick wall, go through either opening and run across two wooden platforms to reach another rocket launcher - watch out for cacodemons and Hell knights that teleport in behind you. Press the skull switch behind the rocket launcher to raise some more platforms going east and west and follow these to some stone steps, then run up the steps to jump to a ledge with a baron guarding the red skull key. With both keys, return to the water area and open both locked doors in the north-east wall to reveal imps on I'm Too Young To Die and Hey Not Too Rough skill levels, knights on Hurt Me Plenty or a cyberdemon on Ultra-Violence and Nightmare. Push past these enemies and step on the patch of sky in the middle of the room to finish the level.

Other points of interest[edit]

Secrets[edit]

  1. In the central water area, go towards the rock at the south end and press on its western side to reveal a plasma gun. (sector 27)
  2. In the central water area, get on the triangular rock at the east end and go through the false wall to get a supercharge. (sector 140)
  3. In the central water area, get to the north-east end, then look south-west to find a stimpack near a wall. Walk through the false wall behind the stimpack to get an energy cell pack. (sector 145)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.

Statistics[edit]

Map data[edit]

Things 323
Vertices 906*
Linedefs 966
Sidedefs 1422
Sectors 185
* The vertex count without the effect of node building is 766.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]