MAP18: Big Crane (Hell To Pay)


Hell To Pay maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20, 31 - 32)
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Big Crane is the twentieth map of Hell To Pay. The discrepancy between map slot and progression number is because the MAP31 and MAP32 are inserted between MAP15 and MAP16 as part of the regular progression, instead of being secret levels.

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Map of Big Crane
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the first outdoor area, there is a staircase underneath the four watchtowers. Enter through the door and you will be teleported to an underground area. Go through the door on the right and go up the stairs. The wall to the left can be opened for a computer area map and a backpack. (sector 437)
  2. In the outdoor area in the northwest area of the map, enter the grey building. When you get near the top, you will hear a door opening. Quickly run up the stairs and run into the small room. (sector 380)
  3. If you're quick enough, you can grab the megasphere. This will only lower once, meaning that you will have to start the level over to get it if you miss it. (sector 381)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:41.11 Vladimir Monakhov (skepticist) 2009-10-10
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 405)
  2. facing north. (thing 406)
  3. facing south. (thing 416)
  4. facing north. (thing 417)
  5. facing north. (thing 420)
  6. facing north. (thing 421)
  7. facing east. (thing 422)
  8. facing north. (thing 423)


Map data[edit]

Things 481
Vertices 2339*
Linedefs 2717
Sidedefs 3754
Sectors 443
* The vertex count without the effect of node building is 2045.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]