MAP18: Bizarro (Hacx)


Hacx maps
First "episode"

01 02 03 04 05 06

Second "episode"

07 08 09 10 11

Third "episode"

12 13 14 15

Final "episode"
This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Bizarro is the nineteenth map of Hacx. It was designed by Anthony Czerwonka (Adelusion).


Map of Bizarro
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Collect the cryogun in front of you, which will lower the surrounding walls to reveal some androids (or terminatrixes on "Let's rip them apart!" (LRTA) skill level or higher), then press the button by the south door to open the corners and reveal two or three monstructs. Go to the north-east corner of the room to find an enk blind and flip the switch here to open the doors, destroy two waiting mechamaniacs then go through the north or west doorways (which have a photon 'zooka and stick behind them respectively) and follow the path round to find a terminatrix (or majong 7 on LRTA or higher) guarding a pole, which you can press to lower it and find the blue Z-key - taking the key is not required, simply stepping over the pole is sufficient to open the exit. Go back to the center room and pass through the south or east doorways (collecting a photon 'zooka or nuker as you do so), then follow the path to a blue exit teleporter.

Other points of interest[edit]


  1. The sector you start in is a secret and is impossible to miss. (sector 7)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:20.51 DrJordo 2017-05-27
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 2, 2022.


Player spawns[edit]

This level contains ten spawn points:

  1. facing north-west. (thing 15)
  2. facing north-east. (thing 16)
  3. facing south-east. (thing 17)
  4. facing south-west. (thing 18)
  5. facing north-east. (thing 19)
  6. facing north-west. (thing 20)
  7. facing south-east. (thing 21)
  8. facing north-east. (thing 22)
  9. facing south-west. (thing 23)
  10. facing south-west. (thing 24)


Map data[edit]

Things 100
Vertices 722*
Linedefs 655
Sidedefs 1111
Sectors 49
* The vertex count without the effect of node building is 530.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]