MAP18: Blood Keep (Doom 64 TC)

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Doom 64 TC maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33 34 35 38
Bonus maps: 36 37
Title map: 39
Outcast levels: 40 41 42 43 44 45 46
Unfinished maps: 43 48 49

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: Blood Keep is the eighteenth map of Doom 64 TC. It was designed by Randy Estrella with updates by Samuel Villarreal (Kaiser), and uses the music track "".

Walkthrough[edit]

Map of Blood Keep
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 306)
  2. (linedef 1689)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on May 12, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing east. (thing 327)
  2. facing east. (thing 328)
  3. facing east. (thing 329)
  4. facing east. (thing 330)
  5. facing south-west. (thing 331)
  6. facing north. (thing 332)
  7. facing east. (thing 333)

Statistics[edit]

Map data[edit]

Things 434
Vertices 2473*
Linedefs 2523
Sidedefs 3622
Sectors 347
* The vertex count without the effect of node building is 2112.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]