MAP18: Bloody Walls (100LineN)

From DoomWiki.org

100LineN maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Bloody Walls is the eighteenth map of 100LineN. It was designed by Jean-Charles Dorne (JCD) and uses the music track "".

Walkthrough[edit]

Map of Bloody Walls
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Press the skull switch to lower the floor and go down to the central island which has weapons and large ammo boxes. You are surrounded by a crowd of monsters including imps, revenants, mancubi, Hell knights and barons of Hell, but the nukage in this map is not harmful so you can use it to avoid incoming fire. Use the lifts at the north and south ends of the pit to get to the surrounding ledges, then flip the four switches on the east and west walls to lower the center column and reveal a revenant (or arch-vile on Hurt Me Plenty skill levels) on the exit teleporter.

Other points of interest[edit]

The revenant/arch-vile on the exit teleporter can be killed after three switches have been flipped. Doing so at this point stops it getting off the exit teleporter and resurrecting the monsters in the nukage.

Secrets[edit]

  1. The central sector is a secret and is impossible to miss. (sector 0)

Bugs[edit]

A BFG9000 (thing 188) at the center of the map has no flags set for any of the three difficulty classes, so it does not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 27, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-east. (thing 161)
  2. facing south-west. (thing 162)
  3. facing north-west. (thing 163)
  4. facing north-east. (thing 164)

Statistics[edit]

Map data[edit]

Things 256
Vertices 102*
Linedefs 100
Sidedefs 162
Sectors 14
* The vertex count without the effect of node building is 90.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]