MAP18: Boneyard (Vile Flesh)

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Vile Flesh maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Boneyard is the eighteenth map of Vile Flesh. It was designed by Gwyn Williams and uses the music track "".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of Boneyard
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you reach the large blocks with skulls on them, go through the hole to the south and press the gargoyle switch to reach the next area. Head south down the steps until you reach the light in the corner. Step into it, then go back up the steps and back the way you came. A new corridor has opened, enter it. As you go along, a lift will lower. Quickly open the door at the end and get the super shotgun you see. (sector 192)
  2. In the room with the red cross on the floor, the gargoyle switch in the middle triggers the side rooms to the north and south. Enter the north room and use the east wall to find a switch, which will reveal another gargoyle switch inside of the column where the previous gargoyle switch was. This particular switch opens the west area, which counts as a secret. A plasma gun along with several monsters and supplies lie within. (sector 219)
  3. Once you open up the door to the south of the arena with lights, you will find you have four options to take. Take the first option on your left, which is the right hallway leading south on the map, and just before the first bend, there is a wall that can be opened on the south wall. This leads to a ledge that drops when you stand on it. The alcove to the north holds an energy cell pack. (sector 428)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 2:01.83 Boris Klimeš (dew) 2011-05-14 vf18-201.zip
NM speed
UV max 8:54.89 lirui1001 2020-04-19 vf18-854.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 2:07.20 Trevor Cheng (Daiyu Xiaoxiang) 2011-08-21 vf18o207.zip

The data was last verified in its entirety on January 14, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 491)
  2. facing east. (thing 492)
  3. facing east. (thing 493)
  4. facing east. (thing 494)
  5. facing north. (thing 498)
  6. facing north-west. (thing 499)
  7. facing west. (thing 500)
  8. facing south. (thing 501)

Statistics[edit]

Map data[edit]

Things 542
Vertices 3784*
Linedefs 4019
Sidedefs 5730
Sectors 737
* The vertex count without the effect of node building is 3245.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]