MAP18: Buried Alive (Going Down)

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Going Down maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Buried Alive is the eighteenth map of Going Down. It was designed by Cyriak Harris (mouldy), who also composed the music track, "Hiding from the Robo-Zombies."

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Walkthrough[edit]

Map of Buried Alive
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After flipping the detonator switch, go to the southeast part of the area to find a cave with revenants, medikits, and lots of ammo. (sector 162)
  2. Past the hordes of Hell knights and barons of Hell that come pouring after pressing the detonator switch, you can find a small cave with a berserk pack and an invulnerability tucked away. (sector 544)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 423)
  2. facing north-east. (thing 424)
  3. facing east. (thing 425)
  4. facing north-west. (thing 426)

Statistics[edit]

Map data[edit]

Things 427
Vertices 3869*
Linedefs 3756
Sidedefs 6665
Sectors 586
* The vertex count without the effect of node building is 3208.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]